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ุชุดุบูŠู„ ุฃูŠ ู…ู‡ุงุฑุฉ ููŠ Manus
ุจู†ู‚ุฑุฉ ูˆุงุญุฏุฉ

girraph-merirmaid

ุงู„ู†ุฌูˆู…ูฃ
ุงู„ุชูุฑุนุงุชู 
ุขุฎุฑ ุชุญุฏูŠุซูกูค ูŠูˆู„ูŠูˆ ูขู ูขูฆ ููŠ ูกูฆ:ูคูฆ

Two sibling visualization jobs in one skill. GIRRAPH โ€” IBIS discipline for mapping contested, fuzzy, or wicked problems as issues (โ“), positions (๐Ÿ’ก), and arguments (โž•/โž–) in a .girraph file, BEFORE any solving happens; engage when the user wants to map a problem, untangle a decision with no clean answer, see the shape of a disagreement, or says 'girraph this', 'map this out', 'help me think through (not solve) X', 'what are the positions on Y', 'IBIS', 'argument map'. MERIRMAID โ€” generate, display, and edit Mermaid diagrams in .merirmaid files for ANYTHING with structure or flow; engage when the user says 'diagram this', 'flowchart', 'mermaid', 'sequence diagram', 'state diagram', 'visualize this process', 'draw the architecture', 'show how X works', 'chart the steps'. Also engage when a planning conversation keeps circling โ€” competing considerations that won't linearize are a girraph smell; a described-but-unpictured process or structure is a merirmaid smell. Do NOT engage for problems with a known procedure

ุงู„ุชุซุจูŠุช

ุงู„ุชุซุจูŠุช ุจุงุณุชุฎุฏุงู… Codex ุฃูˆ Claude ุงู†ุณุฎ ู‡ุฐุง Prompt ูˆุงู„ุตู‚ู‡ ููŠ Codex ุฃูˆ Claude ุฃูˆ ู…ุณุงุนุฏ ุขุฎุฑ ู„ูŠุฑุงุฌุน ุตูุญุฉ Skill ูˆูŠุซุจู‘ุชู‡ุง ู„ูƒ.

ู…ุณุชูƒุดู ุงู„ู…ู„ูุงุช
10 ู…ู„ูุงุช
SKILL.md
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