| name | unreal-materials |
| description | Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
| graph | {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:shader-programming","skill-area:graphics-rendering"],"roles":["role:game-developer"]} |
Unreal Materials Skill
Material development using Unreal Engine's Material Editor.
Overview
This skill provides capabilities for creating materials in Unreal Engine, including PBR workflows, material instances, and custom shader development.
Capabilities
Material Creation
- Build PBR materials
- Configure material domains
- Handle blend modes
- Manage material properties
Material Instances
- Create instance hierarchies
- Expose parameters
- Handle static switches
- Manage instance overrides
Material Functions
- Create reusable functions
- Build material layers
- Handle function inputs
- Manage function libraries
Advanced Techniques
- World position offset
- Pixel depth offset
- Custom UV manipulation
- Subsurface scattering
Prerequisites