بنقرة واحدة
high-contrast-chip-styling
How to apply consistent M3 high-contrast styling to chips throughout the app
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
How to apply consistent M3 high-contrast styling to chips throughout the app
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
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استنادا إلى تصنيف SOC المهني
| name | High-Contrast Chip Styling |
| description | How to apply consistent M3 high-contrast styling to chips throughout the app |
This skill documents the M3E Expressive standard for chips in Varisankya.
| State | Background | Text | Shape | Stroke |
|---|---|---|---|---|
| Selected | colorPrimary | colorOnPrimary | 20dp Rounded Rect | 0dp |
| Unselected | colorSurfaceContainerHigh | colorOnSurface | Pill (100dp) | 0.8dp (colorTertiary) |
In M3E, selected states are more pronounced. We move away from the standard 8-12dp radius to a 20dp corner for selected chips. This creates a more distinct "morphed" feeling when toggling.
Standardized logic for programmatic chips:
fun styleChip(chip: Chip) {
// ... styling logic ...
// M3E Expressive: Tactile Spring
AnimationHelper.applySpringOnTouch(chip)
}
All chips MUST include AnimationHelper.applySpringOnTouch(). This provides a "morphed" squish effect when toggling, making the selection feel physical.
Never use sharp corners (< 12dp) for interactive chips. They must feel fluid and touchable.