بنقرة واحدة
skeleton-ui-standards
Guidelines for styling and transitioning from shimmer-ready skeleton placeholders
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Guidelines for styling and transitioning from shimmer-ready skeleton placeholders
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
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| name | Skeleton UI Standards |
| description | Guidelines for styling and transitioning from shimmer-ready skeleton placeholders |
To maintain an "Ultra Smooth" loading experience, all data-driven screens must implement a skeleton UI that mimics the final content structure.
?attr/colorSurfaceContainerHigh or ?attr/colorSurfaceContainerHighest for the skeleton blocks to distinguish them while maintaining a flat M3 aesthetic.Create a composite layout (e.g., layout_home_skeleton.xml) that includes multiple item skeletons:
<LinearLayout ...>
<include layout="@layout/item_skeleton_hero" />
<include layout="@layout/item_skeleton_subscription" />
</LinearLayout>
Use AnimationHelper.animateReveal and a subtle haptic to bridge the gap between "Loading" and "Ready":
if (loadingSkeleton.visibility == View.VISIBLE) {
loadingSkeleton.visibility = View.GONE
mainContentWrapper.visibility = View.VISIBLE
AnimationHelper.animateReveal(mainContentWrapper)
PreferenceHelper.performClickHaptic(mainContentWrapper)
}
EMPHASIZED (M3 Standard)performClickHaptic or SEGMENT_TICK