بنقرة واحدة
install
Install the app on a device or emulator (auto-detects platform and build system)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Install the app on a device or emulator (auto-detects platform and build system)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Build the project (auto-detects build system)
Find and remove dead code, unused imports, and technical debt
Create git commits in logical groups for all current changes
Create a git commit with conventional commit message
Pick up unfinished work from where the last session left off
Debug and fix failing tests or errors
| name | install |
| description | Install the app on a device or emulator (auto-detects platform and build system) |
| argument-hint | [--device <target>] [--variant <variant>] |
Install the built application onto a target device, emulator, or simulator. Auto-detects the project platform and build system.
Parse $ARGUMENTS for named flags:
--device <target> — Device target: emulator, physical, simulator, or a specific serial/UDID. Defaults to first available.--variant <variant> — Build variant (e.g. debug, release, demo). Defaults to debug.Launch parallel agents to detect the project platform:
Agent 1 — Android:
Check for: build.gradle.kts or build.gradle containing android, AndroidManifest.xml
./gradlew installDebugflutter installAgent 2 — iOS:
Check for: *.xcodeproj, *.xcworkspace, Podfile, Package.swift with iOS platform
xcodebuild -destination <dest> install or via xcrun simctl installflutter install -d <device>Agent 3 — Web:
Check for: package.json with dev/start script, deno.json, composer.json
run handles it)Agent 4 — Cross-platform:
Check for: pubspec.yaml (Flutter), build.gradle.kts with kotlin("multiplatform") (KMP)
flutter install -d <device>adb devices -l to list connected devices--device emulator: target the emulator device (name contains emulator)--device physical: target the non-emulator device--device <serial>: target that specific serial--device and exactly one device: use it--device and multiple devices: ask the user which to targetadb start-server or launching an emulator--device simulator: use xcrun simctl list devices booted to find a running simulator--device physical: use xcrun devicectl list devices for physical devices--device <udid>: target that specific UDID--device and exactly one target (booted sim or physical): use it--device and multiple targets: ask the user which to target./gradlew assembleDebug (or installDebug which builds + installs)xcodebuild build then installflutter build then flutter install./gradlew install<Variant> (e.g. installDebug, installRelease) or adb -s <serial> install -r <apk-path>xcrun simctl install booted <app-path>xcrun devicectl device install app --device <udid> <app-path>flutter install -d <device-id>If installation fails:
adb uninstall <package> then retryadb devices, suggest starting emulator/skills:build command, fix errors, then retry install