| name | agui-dotnet-multimodal |
| description | Send images and other binary/file content to an AG-UI agent with the AG-UI .NET SDK — attach pictures (or audio, PDFs, etc.) to a user message so a multimodal model can see them. USE FOR: building a user ChatMessage with mixed content parts (TextContent plus DataContent for inline bytes, or UriContent for a hosted URL); choosing inline bytes vs a URL reference; setting the correct media type; sending the message through AGUIChatClient so the content parts cross the AG-UI wire to a vision/multimodal model. DO NOT USE FOR: plain text chat (use agui-dotnet-streaming-chat); tool calls (use agui-dotnet-server-tools / agui-dotnet-client-tools); structured shared state (use agui-dotnet-shared-state); reasoning traces, interrupts, generative UI, or protobuf.
|
AG-UI .NET — multimodal messages
Goal: include an image (or other binary content) in a turn so a multimodal model can describe or reason about it.
A multimodal message is an ordinary Microsoft.Extensions.AI ChatMessage whose Contents mixes a TextContent with one or more binary parts. AGUIChatClient carries those parts across the AG-UI wire; the server streams the model's reply as usual.
Install
dotnet add package AGUI.Client
Microsoft.Extensions.AI supplies ChatMessage, TextContent, DataContent, and UriContent.
Attach inline bytes
Use DataContent(bytes, mediaType) to embed the data directly in the message:
using AGUI.Client;
using Microsoft.Extensions.AI;
byte[] imageBytes = await File.ReadAllBytesAsync("photo.png");
var messages = new List<ChatMessage>
{
new(ChatRole.User,
[
new TextContent("Describe this image"),
new DataContent(imageBytes, "image/png"),
]),
};
await foreach (var update in client.GetStreamingResponseAsync(messages))
{
Console.Write(update.Text);
}
The media type must match the bytes (image/png, image/jpeg, audio/wav, application/pdf, …) so the model decodes them correctly.
Reference a hosted URL
When the asset already lives at a URL, use UriContent(uri, mediaType) instead — the bytes never pass through your process:
new ChatMessage(ChatRole.User,
[
new TextContent("What's in this picture?"),
new UriContent("https://example.com/cat.jpg", "image/jpeg"),
]);
Prefer UriContent to reference an asset already hosted at a URL; use DataContent for local bytes the model host can't reach by URL.
Anti-patterns
- Sending a large asset as inline
DataContent. Inline binary is base64-encoded into the request, inflating it ~33% and forcing the whole payload through memory on both ends. For anything sizable that is reachable by URL, send UriContent and let the model host fetch it.
- Targeting a model that isn't multimodal. The content parts cross the wire fine, but a text-only deployment ignores or rejects the image. Point the server's
IChatClient at a vision-capable model/deployment.
Verify
- The assistant's streamed reply describes the actual image content (not a generic "I can't see images" message).
- The request carries the binary part: the user message on the wire has both a text part and an image/data part with the media type you set.