بنقرة واحدة
story-memory-config
Use when config_manager creates or updates Story Memory structures or records.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Use when config_manager creates or updates Story Memory structures or records.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Use when config_manager creates or updates Denova Story Director resources.
Use when config_manager creates or updates Denova narrative style configurations.
当资料库为空,或用户想初始化故事设定、世界观、角色、创作规则、互动开局时使用。
使用资料库工具读取、整理、更新或删除长期设定时使用;覆盖 list_lore_items、read_lore_items 和 write_lore_items 的基本方法。
Use when config_manager creates or updates Denova image preset configurations.
Use when config_manager creates or updates Denova Agent page settings through agent config tools.
| name | story-memory-config |
| description | Use when config_manager creates or updates Story Memory structures or records. |
| agent | config_manager |
Use this skill before calling write_story_memory_structures or write_story_memory_records.
list_story_memory_structures for the target story_id; it returns the full structure definitions.list_story_memory_records before changing records. Use read_story_memory_records when exact values are needed.story_id. Pass branch_id for record writes when the user is working on a specific branch.write_story_memory_structures operations use structure:
id: stable snake_case ID. Required for update; optional for create only if the backend can generate one.name: user visible table name.description: what belongs in this structure.generation_instruction: how automatic memory generation should maintain it.mode: one of singleton, keyed, append.key_field_id: required for keyed; empty for singleton and usually empty for append.enabled: boolean pointer. Use false for optional structures that should not enter automatic generation yet.order: integer sort order.fields: ordered field definitions.Field definitions use:
id: stable snake_case field ID.name: user visible field name.description: what the field stores.generation_instruction: how agents should fill or update the field.required: boolean.enabled: optional boolean pointer.order: integer sort order.Do not delete built-in structures unless the user explicitly asks and accepts the impact. Prefer disabling optional custom structures.
write_story_memory_records operations use record:
structure_id: must match an existing structure.branch_id: target branch. If omitted, the current branch is used by the backend.key: required for keyed structures. It should equal the value of the structure's key_field_id.values: map from field ID to string value.manual: true for user-authored corrections or explicit additions.Mode behavior:
singleton: one active row per branch. Updating without a record ID upserts the singleton row.keyed: one active row per key per branch. Provide key and the key field value.append: every create adds a new row unless updating by record ID.For updates, preserve existing values unless the user asked to change them. For archive/restore/delete, provide the target record ID; delete archives rather than hard-deleting.
Story Memory is branch-aware. If a visible inherited record from another branch is changed on the current branch, the backend may create a copy-on-write record for the branch. Do not assume one record ID is global across all branches.
待确认 only when the user accepts that ambiguity.