بنقرة واحدة
tersify
Simplify comments and tighten naming in the given files
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Simplify comments and tighten naming in the given files
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
A hierarchical GAN coder campaign. Run only when user mentions using Sol/Luna, claudex fleets, competing implementations, or architecture contests. The CMDR derives checkpointed operational phases from the ingested mission and advances them through fresh blind Opus supervisors; every code-bearing artifact is produced by claudex Sol/Luna Individual Units; supervisors only commission, judge, select, gate, and report.
Run the anopticengine FPS / GPU-pass benchmark and write the result to docs/benchmarks/. Use whenever asked to benchmark, run the sweep, measure frame throughput, or compare a shadow/render knob. Drives tools/perf/bench_fps_<platform>.py (win64 / linux / macos). NEVER invent a runner. Full methodology and every env knob live in tools/perf/bench_fps.md.
Create a test or benchmark in tests/ using the tests/templates primitives
Drive an anoptic-engine change at its runtime surface — nix run to build+launch, screenshot-macos to capture, eval+substitution for Linux artifacts from a Mac.
Screenshot or visually inspect a running app's window on macOS (Darwin). ALWAYS use this whenever you need to see a native GUI on macOS — verify a rendered frame, confirm a visual change, capture any on-screen app. Runs .claude/tools/screenshot-macos (screencapture + CGWindowList). NEVER osascript / AppleScript / System Events.
Implement one step from the build sequence in docs/TODO.md
| name | tersify |
| description | Simplify comments and tighten naming in the given files |
| argument-hint | [files or module] |
Simplify the FUCK out of the comments in $ARGUMENTS. Terisfy should always preserve semantic meaning.
Rationale comments die:
shaderc # glslcComments:
/* Section */ banners and my own comments verbatim.Naming, in src/ files:
After: ./build.sh 5, run tests, show git diff --stat.