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antoinecellerier
ملف منشئ GitHub

antoinecellerier

عرض على مستوى المستودعات لـ 10 skills مجمعة عبر 2 مستودعات GitHub.

skills مجمعة
10
مستودعات
2
محدث
2026-05-29
مستكشف المستودعات

المستودعات و skills الممثلة

content-review
الكتّاب والمؤلفون

Expert content writer review of in-game text. Use this when asked to review dialogue, localization, lore consistency, tone, translation quality, or when changelog entries are added or modified.

2026-02-23
documentation-screenshots
محللو ضمان جودة البرمجيات والمختبرون

Captures game screenshots for README and documentation using Playwright. Use this when screenshots need updating after visual changes, new features, or level modifications.

2026-02-22
docs-update
مطوّرو البرمجيات

Ensures all documentation, roadmaps, and copilot instructions stay in sync with code changes. Use this before every commit to verify docs are up to date. Triggers on commit, pre-commit, documentation, roadmap, changelog, or docs update requests.

2026-02-22
art-review
مديرو الفن

Art director review of visual code and rendered output. Use this when asked to review visual consistency, art style compliance, sprite quality, responsive layout across viewports, or before committing visual changes.

2026-02-21
code-health
محللو ضمان جودة البرمجيات والمختبرون

Guide for performing thorough code health audits. Use this when asked to review code quality, audit the codebase, reduce tech debt, find duplication, or check for engineering best practices.

2026-02-21
test-review
محللو ضمان جودة البرمجيات والمختبرون

Reviews test code (E2E and unit) for brittleness, flakiness, and anti-patterns. Use this when writing or fixing tests, or before committing test changes.

2026-02-21
audio-review
محللو ضمان جودة البرمجيات والمختبرون

Audio director / sound designer review of game audio code. Use this when asked to review sound effects, music, audio mixing, spatial audio, or before committing audio-related changes.

2026-02-13
game-design
المصممون التجاريون والصناعيون

Experienced game designer review of narrative arc, difficulty curve, character development, and mechanics coherence. Use this when asked to review game design, pacing, progression, story, or balance.

2026-02-08
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