بنقرة واحدة
lamina-core
Lamina Problem Router — product design at the intersection of UX, product rules, and systems thinking.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Lamina Problem Router — product design at the intersection of UX, product rules, and systems thinking.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use only when explicitly invoked as lamina-design. Turn an incomplete product idea or brownfield change into a minimum sufficient product behavior graph: actors, entities, operations, workflows, rules, dependencies, decisions, persona perspectives, and distinct risks; then generate an implementation-ready contract.
Use only when explicitly invoked as lamina-init. Turn an incomplete product idea into usable business context and evidence-grounded personas, asking only high-leverage questions and labeling provisional assumptions for later product-graph design.
Product design workflows — domain contracts, implement brief, verify loop. Load via Read or Skill tool when /lamina-* workflows need it.
Use only when explicitly invoked as lamina. Route product design for developers building with AI — design, verify, or direct capability answers.
Use only when explicitly invoked as lamina-verify. Verify a live or brownfield product against its product graph: critical promises, reachable workflows, authority, invariants, state integrity, recovery, accessibility, and contract drift; emit evidence-backed fixes before merge.
Business context UX guidance. Use when bootstrapping Lamina for a project; answering business questions UX work needs; updating context after a pivot or scope change.
| name | lamina-core |
| description | Lamina Problem Router — product design at the intersection of UX, product rules, and systems thinking. |
Load one capability skill per problem.
| Command | Use when |
|---|---|
/lamina | Auto-route or single-topic answer |
/lamina-init | Bootstrap domain charter |
/lamina-design | Design how the product works → ready_to_build |
/lamina-verify | Post-build or brownfield verification |
Guardrail: .lamina/ writes only; never app source. See guardrails.md.
| Problem signal | Skill |
|---|---|
| Entities, relationships, purpose | system-structure |
| Feedback, delays, oscillation | feedback-loops |
| Fixes keep failing, structural traps | system-traps |
| Where to intervene (rules vs UI) | leverage-points |
| Impossible states, business rules | invariants |
| Feature reachability, unmet prerequisites, degraded modes | dependencies — first-class |
| Domain boundaries, hide complexity | modularity-boundaries |
| What users see when (stale data) | consistency-guarantees |
| Double-submit, concurrent edits | idempotency-concurrency |
| Name trade-offs before mechanisms | tradeoffs |
| Multi-actor views stay consistent | multi-view-integrity |
| Evolving rules safely | evolutionary-rules |
| Notifications, downstream updates | side-effects |
| Dates, deadlines, expiry, recurrence, timezones | time-semantics |
| Problem signal | Skill |
|---|---|
| Bootstrap context | business-context |
| Inclusive design | accessibility |
| Copy, labels, errors | content-design |
| Prioritize, resolve conflicts | decision-making |
| Affordances, signifiers | discoverability |
| Domain-empty screens | empty-states |
| Violation recovery UX | error-handling |
| Permission/conflict scenarios | edge-cases |
| Unreachable or silently broken prerequisites | dependencies |
| Async feedback, status | feedback-and-status |
| User journeys over state | flow-design |
| Forms under rules | forms |
| Local date/time input | time-semantics |
| Entity organization | information-architecture |
| Wayfinding | navigation |
| First-run paths | onboarding |
| UI reflects domain truth | product-behavior |
| Operations actors perform | task-analysis |
| Actors, roles, permissions | user-modeling |
Human labs, interviews, and workshop ceremony are reframed as contract + live-product simulation.
| Problem signal | Skill |
|---|---|
| Design→build→verify loop | design-process |
| Scope the design target | problem-framing |
| Map ask → workflows | feature-discovery |
| What evidence vs assumption | research-scoping |
| Plan verify actor walks | research-planning |
| Merge walk results | research-synthesis |
| Report verify findings | research-communication |
| Actor-walk scripts | interview-design |
| Walkthrough evidence | interview-documentation |
| Repo + live UI grounding | field-research |
| Simulated usability (verify) | usability-evaluation |
| Real metrics only | quantitative-validation |
| Conflicting actor goals | stakeholder-alignment |
| User-cited references | competitive-analysis |
| Workflow priority | feature-prioritization |
| Group permissions / shared state | persuasion-and-groups |
| Parallel expert lenses | heuristic-review |
| Complexity budget / disclosure | platform-posture, progressive-disclosure |
| Payment / sensitive action honesty | trust |
| Testable acceptance criteria | requirements-definition |