بنقرة واحدة
motion-principles
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
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القائمة
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
| name | motion-principles |
| description | Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance. |
The foundation. Loaded by every creative skill invocation. Concise rules here. Deep-dive in
references/.
| Context | Duration | Why |
|---|---|---|
| Micro-interaction (toggle, hover, focus) | 100-150ms | Instant feedback, no perceived delay |
| UI transition (modal, drawer, tab switch) | 200-300ms | Smooth but never sluggish |
| Page/route transition | 300-500ms | Establishes spatial narrative |
| Scroll-driven / 3D | Free (progress-based) | Tied to user input, no fixed duration |
Frequency rule: The more often an animation plays, the shorter and subtler it must be. A button hover (1000x/day) = 100ms opacity. An onboarding reveal (1x ever) = 600ms+ full choreography.
| Action | Easing | Why |
|---|---|---|
| Element enters | ease-out / spring | Decelerates into resting position (natural arrival) |
| Element exits | ease-in | Accelerates away (gets out of the way) |
| Element moves between states | ease-in-out | Smooth start and stop |
| Scroll-synced | linear / none | Matches 1:1 with input, no lag perception |
| Bouncy/playful | spring (underdamped) | Overshoot creates life |
| Snappy UI | cubic-bezier(0.2, 0, 0, 1) | Fast start, smooth land |
Exit is always more subtle than enter. Enter: 300ms ease-out, full choreography. Exit: 200ms ease-in, opacity only.
| Web (CSS / JS) | SwiftUI | Compose |
|---|---|---|
cubic-bezier(0.2, 0, 0, 1) | .spring(response: 0.4, dampingFraction: 0.85) or .snappy | spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f) |
ease-out | .easeOut(duration: 0.3) | tween(durationMillis = 300, easing = LinearOutSlowInEasing) |
ease-in | .easeIn(duration: 0.2) | tween(durationMillis = 200, easing = FastOutLinearInEasing) |
| spring (bouncy) | .bouncy (iOS 17+) | spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy) |
| spring (smooth) | .smooth (iOS 17+) | spring(stiffness = Spring.StiffnessMedium, dampingRatio = Spring.DampingRatioNoBouncy) |
Every animated component must respect the user's reduced-motion preference. No exceptions, regardless of platform.
| Platform | API |
|---|---|
| Web CSS | @media (prefers-reduced-motion: reduce) |
| Web JS | window.matchMedia('(prefers-reduced-motion: reduce)') |
| SwiftUI | @Environment(\.accessibilityReduceMotion) var reduceMotion |
| UIKit | UIAccessibility.isReduceMotionEnabled (+ reduceMotionStatusDidChangeNotification) |
| Compose | Custom helper using Settings.Global.ANIMATOR_DURATION_SCALE (deep-dive in mobile-principles/references/accessibility-mobile.md) |
CSS:
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
SwiftUI:
struct AnimatedView: View {
@Environment(\.accessibilityReduceMotion) var reduceMotion
@State var visible = false
var body: some View {
Text("Hello")
.opacity(visible ? 1 : 0)
.animation(reduceMotion ? .none : .spring(response: 0.4, dampingFraction: 0.85), value: visible)
}
}
Compose:
@Composable
fun rememberReduceMotion(): Boolean {
val context = LocalContext.current
return remember {
Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
}
}
@Composable
fun AnimatedComponent(visible: Boolean) {
val reduce = rememberReduceMotion()
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = if (reduce) snap() else spring(stiffness = Spring.StiffnessMedium)
)
}
Triggers layout recalculation every frame = jank.
/* BAD */
.drawer { transition: height 0.3s ease; }
.drawer.open { height: 400px; }
/* GOOD */
.drawer { transition: transform 0.3s ease-out; transform: translateY(100%); }
.drawer.open { transform: translateY(0); }
SwiftUI equivalent (BAD vs GOOD):
// BAD - animates frame (causes layout pass)
.frame(height: open ? 400 : 0)
.animation(.easeInOut, value: open)
// GOOD - animates transform via offset
.offset(y: open ? 0 : 400)
.animation(.spring(), value: open)
Compose equivalent (BAD vs GOOD):
// BAD - animates size (full layout pass)
val height by animateDpAsState(if (open) 400.dp else 0.dp)
// GOOD - animates Y offset via graphicsLayer
val translation by animateFloatAsState(if (open) 0f else 400f)
Box(modifier = Modifier.graphicsLayer { translationY = translation })
scale(0) causes elements to vanish in a black hole. Always keep a minimum.
/* BAD */
.modal-exit { transform: scale(0); }
/* GOOD */
.modal-exit { transform: scale(0.95); opacity: 0; }
SwiftUI equivalent:
// BAD
.scaleEffect(visible ? 1.0 : 0.0)
// GOOD
.scaleEffect(visible ? 1.0 : 0.95)
.opacity(visible ? 1.0 : 0.0)
Compose equivalent:
// BAD
Modifier.graphicsLayer { scaleX = if (visible) 1f else 0f; scaleY = if (visible) 1f else 0f }
// GOOD
Modifier.graphicsLayer {
scaleX = if (visible) 1f else 0.95f
scaleY = if (visible) 1f else 0.95f
alpha = if (visible) 1f else 0f
}
Ease-in = slow start. An entering element that hesitates feels broken.
/* BAD */
.card-enter { animation: fadeIn 0.3s ease-in; }
/* GOOD */
.card-enter { animation: fadeIn 0.3s ease-out; }
/* OR spring via JS for natural feel */
Modals, dropdowns, tooltips, tabs -- users are waiting. Respect their time.
// BAD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.8 });
// GOOD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.25, ease: "power2.out" });
SwiftUI:
// BAD
.animation(.easeInOut(duration: 0.8), value: state)
// GOOD
.animation(.spring(response: 0.25, dampingFraction: 0.85), value: state)
Compose:
// BAD
animateContentSize(animationSpec = tween(800))
// GOOD
animateContentSize(animationSpec = spring(stiffness = Spring.StiffnessMediumLow))
This is an accessibility requirement, not a nice-to-have.
// BAD
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
// GOOD
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (!prefersReduced) {
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
}
See the cross-platform Reduced Motion section above for SwiftUI / Compose equivalents.
transform and opacity (composite-only properties)will-change sparingly and remove it after animation completesrequestAnimationFrame over setTimeout/setInterval for JS animationsanimation-timeline > JS IntersectionObserver > scroll listeners| Need | Load |
|---|---|
| Easing deep-dive, spring configs | references/easing-guide.md |
| Copy-paste enter/exit patterns | references/enter-exit-recipes.md |
| Designer-weighted style choice | references/designers.md |
| Mobile UX context | ../mobile-principles/SKILL.md |
| Desktop UX context | ../desktop-principles/SKILL.md |
| GSAP specifics | ../gsap/SKILL.md |
| Framer Motion specifics | ../framer-motion/SKILL.md |
| CSS-only animations | ../css-native/SKILL.md |
| Three.js / R3F | ../threejs-r3f/SKILL.md |
| Canvas / generative | ../canvas-generative/SKILL.md |
| Compose Android animations | ../compose-motion/SKILL.md |
| Compose Multiplatform | ../compose-multiplatform/SKILL.md |
| SwiftUI iOS/macOS animations | ../swiftui-motion/SKILL.md |
| Compose advanced graphics | ../compose-graphics/SKILL.md |
| SwiftUI advanced graphics | ../swiftui-graphics/SKILL.md |
| Visual / motion / a11y audit | ../design-audit/SKILL.md |
| UI/UX intelligence (50 styles, 21 palettes) | ../ui-ux-pro-max/SKILL.md |