بنقرة واحدة
game-development
Game design principles, mechanics, architecture patterns, and prototyping workflows
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Game design principles, mechanics, architecture patterns, and prototyping workflows
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Identify and avoid common anti-patterns in code, architecture, and event-driven systems
Software architecture patterns including microservices, DDD, cloud-native, API design, security, and performance
Creative, interactive, and delightful application patterns including generative design, gamification, and sensory feedback
Modern Flutter and Dart patterns, production-grade standards, and iOS-optimized practices
Modern frontend patterns, TypeScript best practices, and production-grade standards for Vue.js and Angular
Google Cloud Platform best practices for serverless, event-driven architectures
| name | game-development |
| description | Game design principles, mechanics, architecture patterns, and prototyping workflows |
Apply game development best practices when designing, building, or reviewing games. Use these sub-skills for domain-specific guidance on design, mechanics, architecture, and rapid prototyping.