بنقرة واحدة
implement-system
Implement one approved game system in production-facing project code.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Implement one approved game system in production-facing project code.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Audit game assets against naming, size, format, and reference integrity rules.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
Refactor one raw Obsidian note into a clean, structured note with preserved meaning, frontmatter, and useful tags.
| name | implement-system |
| description | Implement one approved game system in production-facing project code. |
| argument-hint | <system-name> |
| user-invocable | true |
Purpose: Turn one approved system design into integrated project code without expanding scope beyond that system.
Use when:
design/gdd/[system-name].md exists and the project scaffold already existsDo not use for:
prototypes/Inputs / Required Context:
design/gdd/[system-name].mddocs/technical-preferences.md, design/gdd/game-concept.md, design/gdd/systems-index.md, design/gdd/asset-registry.md, related upstream or downstream system docs, gamedev/standards/gameplay-code.md, and gamedev/standards/data-files.mdOutputs / Owned Artifacts:
design/gdd/systems-index.md so implementation status reflects realityModes or Arguments:
<system-name>: normalized to the matching GDD file and code concernExecution Rules:
design-system if the target GDD does not exist.bootstrap-project if there is no runnable scaffold yet.gamedev/ text.design/gdd/asset-registry.md when it exists and keep new references aligned with it.design/gdd/systems-index.md when present so status reflects the strongest confirmed state:implemented when production code exists but the system is not yet verified in the main playable loopintegratedImplemented for Document Status when production code now exists but main-loop verification is still pendingIntegratedSystem Index Status aligned with the strongest confirmed systems-index stateimplement-system, assemble-mvp, or playtest-and-tune.Failure / Stop Conditions:
Return Format:
implement-system, assemble-mvp, or playtest-and-tuneExample Invocation:
/implement-system player-movement/implement-system combat-loopRelated Skills / Boundary:
design-system before this skill to define the system contractprototype before this skill when risk is still too highassemble-mvp after a few core systems are implemented and need glueplaytest-and-tune after a coherent playable slice exists