| name | rdc-cli |
| description | Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".
|
rdc-cli Skill
Overview
rdc-cli is a Unix-friendly command-line interface for RenderDoc GPU captures. It provides a daemon-backed architecture using JSON-RPC over TCP, a virtual filesystem (VFS) path namespace for navigating capture internals, and composable commands designed for shell pipelines, scripting, and CI assertions.
Install: pip install rdc-cli (requires a local RenderDoc build with Python bindings).
Check setup: rdc doctor.
Core Workflow
Follow this session lifecycle for any capture analysis task:
- Open a capture:
- Local:
rdc open path/to/capture.rdc
- Remote replay (Proxy):
rdc open capture.rdc --proxy host:port
- Split thin-client:
rdc open --connect host:port --token TOKEN
- Android device:
rdc open capture.rdc --android [--serial SERIAL]
- Inspect metadata:
rdc info, rdc stats, rdc events
- Navigate the VFS:
rdc ls /, rdc ls /textures, rdc cat /draws/0/pipeline/summary
- Analyze specifics:
rdc shaders, rdc pipeline, rdc resources, rdc bindings
- Debug shaders:
rdc debug pixel EID X Y, rdc debug vertex EID VTXID, rdc debug thread EID GX GY GZ
- Export data:
rdc texture ID -o out.png, rdc rt EID, rdc buffer ID -o buf.bin, rdc cbuffer EID --stage ps --binding 0, rdc log
- Close the session:
rdc close
Session Management
- Default session name:
default (or value of $RDC_SESSION).
- Override per-command:
rdc --session myname open capture.rdc.
- Check active session:
rdc status.
- Navigate to a specific event:
rdc goto EID.
Output Formats
All list/table commands default to TSV (tab-separated values) with a header row, suitable for cut, awk, and sort.
| Flag | Format | Use Case |
|---|
| (default) | TSV with header | Human reading, shell pipelines |
--no-header | TSV without header | Piping to awk/cut without stripping |
--json | JSON array | Structured processing with jq |
--jsonl | Newline-delimited JSON | Streaming processing, large datasets |
-q / --quiet | Minimal (single column) | Extracting IDs for loops |
Example -- get all draw call EIDs as a plain list:
rdc draws -q
Example -- JSON pipeline with jq:
rdc events --json | jq '.[] | select(.type == "DrawIndexed")'
Render Pass Analysis
List passes (Phase 8 columns)
rdc passes outputs 6 columns: NAME, DRAWS, DISPATCHES, TRIANGLES, BEGIN_EID, END_EID.
rdc passes
rdc passes --json
rdc passes --deps --table
Inspect a single pass
rdc pass <name> shows enriched attachments: resource name, format, dimensions, and load/store ops.
rdc pass GBuffer
rdc pass GBuffer --json
rdc pass 0
Detect dead render targets
rdc unused-targets finds render targets written but never consumed by visible output. Columns: ID, NAME, WRITTEN_BY, WAVE.
rdc unused-targets
rdc unused-targets --json
rdc unused-targets -q
Frame statistics
rdc stats outputs three sections: Per-Pass Breakdown, Top Draws by Triangle Count, and Largest Resources.
rdc stats
rdc stats --json
GL/GLES/D3D11 captures without native BeginPass/EndPass markers get synthetic pass inference automatically — no extra flags needed.
Common Tasks
Find all draw calls
rdc draws
rdc draws --pass "GBuffer" --json
Trace a pixel
rdc debug pixel 1024 512 384
rdc debug pixel 1024 512 384 --json
rdc debug pixel 1024 512 384 --trace
Search shaders by name or source
rdc search "main"
rdc search "Sample" --stage ps -C 2
rdc shaders --name "GBuffer*"
Export render targets
rdc rt EID -o output.png
rdc rt EID --depth -o depth.png
rdc texture ID -o tex.png
Decode a constant buffer
rdc cbuffer EID --stage ps --binding 0
rdc cbuffer EID --stage vs --binding 0 --raw -o cbuffer.bin
Browse VFS paths
rdc ls /
rdc ls /textures -l
rdc tree /draws/42/pipeline --depth 2
rdc cat /draws/42/pipeline/summary
rdc cat /events/42
Inspect pipeline state at a draw call
rdc goto EID
rdc pipeline --json
rdc bindings --json
Compare state before/after a pass
rdc goto 100 && rdc pipeline --json > before.json
rdc goto 200 && rdc pipeline --json > after.json
diff before.json after.json
CI Assertions
rdc-cli provides assertion commands that exit non-zero on failure, designed for automated testing pipelines:
| Command | Purpose |
|---|
rdc assert-pixel EID X Y --expect "R G B A" | Assert pixel RGBA (4 space-separated floats) at EID/coordinates |
rdc assert-clean | Assert no validation errors in capture |
rdc assert-count <what> --expect N [--op CHOICE] | Assert a capture metric (e.g. draws) satisfies a comparison |
rdc assert-state EID KEY-PATH --expect VALUE | Assert pipeline state value at EID matches expected |
rdc assert-image EXPECTED ACTUAL [--threshold FLOAT] | Compare two image files pixel-by-pixel |
Example CI script:
#!/bin/bash
set -e
rdc open test_capture.rdc
rdc assert-clean
rdc assert-count draws --expect 10 --op ge
rdc assert-pixel 1024 256 256 --expect "1.0 0.0 0.0 1.0"
rdc close
Shader Edit-Replay
Modify and replay shaders without recompiling the application:
rdc shader-encodings
rdc shader EID ps --source > s.frag
rdc shader-build s.frag --stage ps
rdc shader-replace EID ps --with <ID>
rdc shader-restore EID ps
rdc shader-restore-all
Remote Capture Workflow
rdc-cli wraps renderdoccmd remoteserver to support PC-to-PC remote captures.
rdc serve [--port PORT] [--allow-ips CIDR] [--no-exec] [--daemon] — launch remoteserver on the target machine
rdc remote connect <host:port> — save remote connection state
rdc remote list — enumerate capturable apps on the remote
rdc remote capture <app> -o frame.rdc [--args ...] [--frame N] [--keep-remote] — inject, capture, and transfer back. --keep-remote skips the transfer and prints the remote path; replay it with rdc open <path> --proxy host:port. (The CLI's own next: hint currently still references the deprecated --remote alias for --proxy.)
rdc open frame.rdc --proxy host:port — remote-backed replay (daemon local, GPU remote)
remote_state.py persists the last connected host so subsequent rdc remote list can omit --url.
Split Mode (thin client)
Split mode decouples CLI and daemon — run the daemon where the GPU is and connect from a machine that doesn't need the renderdoc module. Useful when the analyst's laptop is macOS/Windows and the GPU is on a Linux server.
- Server side:
rdc open capture.rdc --listen [ADDR[:PORT]]
- Prints these four labeled lines to stdout (among other status output):
host: ADDR, port: PORT, token: TOKEN, connect with: rdc open --connect ADDR:PORT --token TOKEN
- Client side:
rdc open --connect HOST:PORT --token TOKEN
SSH tunnel tip (use the port from --listen, or rdc serve's default 39920): ssh -L 39920:localhost:39920 user@server, then connect to localhost:39920.
Every normal command (rdc draws, rdc rt, ...) works transparently in Split mode. Binary exports use file_read RPC with raw binary frames — no base64 overhead.
Android Workflow
- Prerequisite: the RenderDoc APK must already be installed on the host via
rdc setup-renderdoc --android (upstream) or --android --arm (ARM PS fork for Mali). rdc android setup does not push the APK itself.
rdc android setup [--serial SERIAL] — starts remoteserver on the device via RenderDoc's Device Protocol API (StartRemoteServer), sets adb forward, saves remote state.
rdc android capture <activity> [--serial SERIAL] [--timeout N] [--port PORT] [-o out.rdc] — GPU debug layers based capture (works around EMUI/Mali injection limitations).
rdc android stop [--serial SERIAL] — stops the remoteserver and cleans state.
- For remote replay:
rdc open frame.rdc --android [--serial SERIAL] — this is the only form that rewrites the saved adb://SERIAL to the forwarded localhost:PORT. Passing --proxy adb://SERIAL directly bypasses the rewrite and is known to crash the daemon (see session.py:_resolve_android_url).
Hardware matrix: Adreno is the happy path; Mali may need the ARM Performance Studio fork (see rdc setup-renderdoc --android --arm).
Troubleshooting
Always run rdc doctor first. It reports status for renderdoc module, renderdoccmd, adb, Android APK, and platform-specific toolchains. Only the missing-renderdoc-module case emits a dedicated build-hint block; other checks surface inline hints in the detail column, so read each failing line rather than relying on a uniform next-step list.
Common failure categories (conceptual, not literal error strings — map from the text the tool actually emits):
- network / connect failed — remote host unreachable, firewall, wrong port. Verify
rdc serve is running on the target.
- version mismatch — host and target RenderDoc versions differ. Re-run
rdc setup-renderdoc or rdc setup-renderdoc --android to align.
- inject failed / ident=0 — injection blocked (Android EMUI, macOS SIP, Windows privilege). Run
rdc doctor and check the platform-specific detail.
- OpenCapture unsupported — local GPU can't replay the capture's API surface; switch to
--proxy or --android remote replay.
- duplicate Vulkan layer —
rdc doctor warns when more than one VK_LAYER_RENDERDOC_Capture Vulkan layer is registered (a system-installed RenderDoc plus the rdc-managed one create a split-brain). The loader then picks one non-deterministically and capture can silently time out; unregister the extra manifest so only one remains.
- not loaded / no session — forgot
rdc open; use rdc status to inspect.
For long operations (large capture transfers, remote replay init), the CLI has limited progress feedback — this is a known UX gap, not a hang. Wait up to the --timeout value before concluding failure.
Command Reference
For the complete list of all commands with their arguments, options, types, and defaults, see references/commands-quick-ref.md.