| name | unity-perception |
| description | Use when users want to get a summary, overview, dependency report, or export of the current scene state. |
Unity Perception Skills
Overview
Use this module for read-only scene and project analysis. It is available in Semi-Auto by default.
Common Mistakes
DO NOT (common hallucinations):
perception_analyze, perception_scan, and perception_describe do not exist
scene_context is not editor_get_context: it exports hierarchy/components/references, while editor context focuses on current editor state
scene_analyze, scene_health_check, scene_contract_validate, scene_component_stats, scene_find_hotspots, and project_stack_detect belong to this module even if the prefix looks like scene_* or project_*
Routing:
- Current selection/play-mode/editor state ->
editor_get_context
- Object search by name/path ->
scene_find_objects or gameobject_find
- Script dependency closure ->
script_dependency_graph
Skills
Scene Health and Summary
| Skill | Use | Key parameters |
|---|
scene_analyze | Combined scene + project analysis | topComponentsLimit?, issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold? |
scene_health_check | Read-only health report | issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold? |
scene_summarize | Structured scene summary | includeComponentStats?, topComponentsLimit? |
scene_component_stats | Component and facility stats | topComponentsLimit? |
scene_find_hotspots | Deep hierarchy / large group / empty node hotspots | thresholds + maxResults? |
scene_tag_layer_stats | Tag/layer usage | none |
scene_performance_hints | Prioritized optimization hints | none |
Scene Snapshots and Exports
| Skill | Use | Key parameters |
|---|
scene_diff | Capture or compare lightweight snapshots | snapshotJson? |
hierarchy_describe | Return text hierarchy tree | maxDepth?, includeInactive?, maxItemsPerLevel? |
scene_context | Export hierarchy, components, references | maxDepth?, maxObjects?, rootPath?, includeValues?, includeReferences?, includeCodeDeps? |
scene_export_report | Save markdown scene report | savePath?, maxDepth?, maxObjects? |
scene_dependency_analyze | Analyze impact / dependency graph in-scene | targetPath?, savePath? |
Project and Script Analysis
| Skill | Use | Key parameters |
|---|
project_stack_detect | Detect pipeline, input, UI, packages, tests, folders | none |
script_analyze | Analyze one MonoBehaviour / ScriptableObject / user class by class name | scriptName, includePrivate? |
script_dependency_graph | N-hop dependency closure for one script class name | scriptName, maxHops?, includeDetails? |
Spatial and Material Queries
| Skill | Use | Key parameters |
|---|
scene_spatial_query | Find objects near a point or object | x/y/z?, radius?, nearObject?, componentFilter?, maxResults? |
scene_materials | Summarize scene materials and shaders | includeProperties? |
scene_contract_validate | Validate default roots/tags/layers/UI EventSystem conventions | requiredRootsJson?, requiredTagsJson?, requiredLayersJson?, requireEventSystemForUi? |
High-Frequency Skill Differences
scene_summarize vs scene_analyze vs scene_health_check
| Skill | Best for | Typical output focus |
|---|
scene_summarize | Fast overview | object counts, hierarchy depth, top components |
scene_analyze | Broad diagnosis | summary + findings + warnings + recommendations + next-skill hints |
scene_health_check | Hygiene / red flags | missing scripts, duplicate names, deep hierarchy, empty nodes, hotspot-style findings |
scene_context vs hierarchy_describe
| Skill | Best for | Output style |
|---|
hierarchy_describe | Human-readable tree | text tree, lightweight |
scene_context | AI coding context | structured hierarchy + components + references + optional code dependencies |
scene_dependency_analyze vs script_dependency_graph
| Skill | Scope | Use when |
|---|
scene_dependency_analyze | Scene object references | ask "删掉/禁用这个对象会影响谁" |
script_dependency_graph | Script class dependency closure | ask "要改这个功能先看哪些脚本" |
Key Return Shapes
scene_summarize
Returns sceneName, stats, and optional topComponents.
scene_analyze
Returns summary, stats, findings, warnings, recommendations, and suggestedNextSkills.
scene_health_check
Returns summary, findings, hotspots, and suggestedNextSkills.
scene_context
Returns a structured export with objects, references, and optional codeDependencies. Use it when another AI step needs full scene context, not just a human summary.
High-frequency options:
rootPath to export only one subtree
includeValues=true when serialized field values matter
includeCodeDeps=true when AI needs a rough scene-to-code dependency picture
scene_export_report
Writes a markdown artifact to disk and returns savedTo, object/script/reference counts, and success state. Prefer this when the user wants a durable report file.
Defaults:
savePath = "Assets/Docs/SceneReport.md"
maxDepth = 10
maxObjects = 500
When to Use Which Skill
| Need | Best first skill |
|---|
| Quick scene overview | scene_summarize |
| Full diagnosis | scene_analyze |
| Suspicious hierarchy or clutter | scene_find_hotspots |
| Safe-to-delete / impact question | scene_dependency_analyze |
| AI coding context export | scene_context |
| Script reading order | script_dependency_graph |
| Render/input/UI stack detection | project_stack_detect |
RunCommand Examples
Recipe path rule: ../../recipes/perception/<command>.md
See ../../recipes/perception/README.md for the full command index and per-command C# templates.