Manage BattleTalent Addressables and delivery. Use for addressablePaths, prefixes, validation, shader checks, Windows PC VR builds, Meta Quest Android builds, ADB installation, generated output, Player.log, and packaged runtime diagnosis.
Create, modify, and debug BattleTalent XLua behavior scripts. Use for Assets/Build Script .txt files, LuaBehaviour, InteractTriggerX, FlyObjectX, callbacks, injections, event cleanup, Require addresses, and Player.log Lua failures.
Create and modify BattleTalent mods and Unity content in ModProj. Use for Template Wizard scaffolding, weapons, spells, songs, scenes, roles, skins, avatars, prefabs, ItemInfoConfig assets, component setup, and toolkit or editor C#.