Read a prototype GDD and generate a phased implementation roadmap with concrete tasks, organized by implementation phases with specific deliverables and test criteria.
Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to create visual effects without sprites.
Implement tool features from roadmaps, building editor plugins, standalone tools, and CLI utilities for game development. Use this when implementing features from a tool roadmap.
Create phased implementation roadmaps for development tools, breaking them into MVP, enhancements, and polish phases with feature-level deliverables compatible with tool-feature-implementer.
Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tracking data schemas.
Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when the user wants to animate a character sprite.
Generate concise specifications for development tools, editors, and utilities. Use this when planning a new tool, editor plugin, or standalone utility to assist with game development.
Debug errors from screenshots with deep analysis to fix the immediate issue and proactively identify related errors. Use this when the user provides an error screenshot, says "debug this", or wants to fix runtime/compile errors.