بنقرة واحدة
swipi-engine
يحتوي swipi-engine على 10 من skills المجمعة من Citronetic، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Reference for generating game assets (sprites, backgrounds, tilemaps, audio) and wiring them into asset-pack.json. Invoked by the swipi-workflow skill during Phase 3, or any time the user asks Claude to add, replace, or debug game assets.
Pick the correct swipi game archetype (platformer, top_down, grid_logic, tower_defense, ui_heavy) from a user prompt using physics-first logic. Invoke from the swipi-workflow skill during Phase 1, or any time you need to decide which template module a game belongs to.
Pre-build consistency checklist and verify→diagnose→repair loop for swipi games. Invoke during Phase 6 of the swipi-workflow, or any time a build/test/dev command fails, or whenever the user reports that a generated game does not run.
Universal 6-section Game Design Document schema used by every swipi archetype. Invoke during Phase 2 of the swipi-workflow before writing GAME_DESIGN.md, or any time the user asks for the structure of a swipi GDD.
Design rules, template API, and implementation guide for grid_logic-archetype games (discrete grid + turn-based or step-based motion — Sokoban, Fire Emblem, Match-3, Pikachu-grid puzzles). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Design rules, template API, and implementation guide for platformer-archetype games (side view + gravity — Mario, Street Fighter, Metal Slug, Castlevania). Invoke during Phase 2 to inform GDD drafting, and again during Phase 5 as a reading-list index.
Design rules, template API, and implementation guide for top_down-archetype games (top-down + free continuous motion — Zelda, Isaac, Vampire Survivors, twin-stick shooters). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Design rules, template API, and implementation guide for tower_defense-archetype games (fixed enemy paths + waves + placeable towers — Kingdom Rush, Bloons TD, Hajimi Defense). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Design rules, template API, and implementation guide for ui_heavy-archetype games (UI-driven, no physics — card battles, visual novels, quiz games, trivia fighters like K.O.F Celestial Showdown). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Authoritative 6-phase workflow for building a playable Phaser web game from a user prompt. Use whenever the user asks Claude to "build a game", "make a game", "scaffold a game", or triggers the /swipi-new slash command. Orchestrates classification, scaffolding, GDD generation, asset generation, config wiring, code implementation, and verification.