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rust-server
SpacetimeDB Rust server module SDK reference. Use when writing tables, reducers, or module logic in Rust.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
SpacetimeDB Rust server module SDK reference. Use when writing tables, reducers, or module logic in Rust.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.
SpacetimeDB C# server module SDK reference. Use when writing tables, reducers, or module logic in C#.
SpacetimeDB C++ server module SDK reference. Use when writing tables, reducers, or module logic in C++.
SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers
SpacetimeDB C#/.NET client SDK reference. Use when building C# clients that connect to SpacetimeDB (console, desktop, or any .NET app).
SpacetimeDB TypeScript/React client SDK reference. Use when building web clients that connect to SpacetimeDB.
| name | rust-server |
| description | SpacetimeDB Rust server module SDK reference. Use when writing tables, reducers, or module logic in Rust. |
| license | Apache-2.0 |
| metadata | {"author":"clockworklabs","version":"2.0","role":"server","language":"rust","cursor_globs":"**/*.rs","cursor_always_apply":true} |
use spacetimedb::{
reducer, table, Identity, ReducerContext, SpacetimeType, Table,
ConnectionId, ScheduleAt, TimeDuration, Timestamp, Uuid,
};
Table is required. Without it, ctx.db.*.insert(), .iter(), .find() etc. won't compile (no method named 'insert' found).
#[spacetimedb::table(...)] on a pub struct. accessor must be snake_case:
#[spacetimedb::table(accessor = entity, public)]
pub struct Entity {
#[primary_key]
#[auto_inc]
pub id: u64,
pub owner: Identity,
pub name: String,
pub active: bool,
}
Options: accessor = snake_case (required), public, scheduled(reducer_fn), index(...)
ctx.db accessors use the accessor name (snake_case).
| Rust type | Notes |
|---|---|
u8 / u16 / u32 / u64 / u128 | unsigned integers |
i8 / i16 / i32 / i64 / i128 | signed integers |
f32 / f64 | floats |
bool | boolean |
String | text |
Vec<T> | list/array |
Identity | user identity |
ConnectionId | connection handle |
Timestamp | server timestamp (microseconds since epoch) |
TimeDuration | duration in microseconds |
Uuid | UUID |
Option<T> | nullable column |
#[primary_key] // primary key
#[auto_inc] // auto-increment (use 0 as placeholder on insert)
#[unique] // unique constraint
#[index(btree)] // btree index (enables .filter() on this column)
Prefer #[index(btree)] inline for single-column. Multi-column uses table-level:
// Inline (preferred for single-column):
#[index(btree)]
pub author_id: u64,
// Access: ctx.db.post().author_id().filter(author_id)
// Multi-column (table-level):
#[spacetimedb::table(accessor = membership, public,
index(accessor = by_group_user, btree(columns = [group_id, user_id]))
)]
pub struct Membership { pub group_id: u64, pub user_id: Identity, ... }
// Access: ctx.db.membership().by_group_user().filter((group_id, &user_id))
When you frequently look up rows by multiple columns, prefer a multi-column index over filtering by one column and looping over the results.
#[spacetimedb::reducer]
pub fn create_entity(ctx: &ReducerContext, name: String) {
ctx.db.entity().insert(Entity { id: 0, owner: ctx.sender(), name, active: true });
}
// Reducers can return Result<(), String> or Result<(), E> where E: Display
#[spacetimedb::reducer]
pub fn validate_entity(ctx: &ReducerContext, name: String) -> Result<(), String> {
if name.is_empty() {
return Err("Name cannot be empty".to_string());
}
ctx.db.entity().try_insert(Entity { id: 0, owner: ctx.sender(), name, active: true })?;
Ok(())
}
Note: insert() panics on constraint violations. Use try_insert() with ? when returning Result.
ctx.db.entity().insert(Entity { id: 0, name: "Sample".into() }); // Insert (0 for autoInc)
ctx.db.entity().id().find(entity_id); // Find by PK → Option<Entity>
ctx.db.entity().identity().find(ctx.sender()); // Find by unique column → Option<Entity>
ctx.db.item().author_id().filter(author_id); // Filter by index → iterator
ctx.db.entity().iter(); // All rows → iterator
ctx.db.entity().count(); // Count rows
ctx.db.entity().id().update(Entity { ..existing, name: new_name }); // Update (spread + override)
ctx.db.entity().id().delete(entity_id); // Delete by PK
ctx.db.entity().name().delete("Alice"); // Delete by indexed column
Note: iter() and filter() return iterators. Collect to Vec if you need .sort(), .filter(), .map().
Range queries on btree indexes: filter(18..=65), filter(18..), filter(..18).
#[spacetimedb::reducer(init)]
pub fn init(ctx: &ReducerContext) { ... }
#[spacetimedb::reducer(client_connected)]
pub fn on_connect(ctx: &ReducerContext) { ... }
#[spacetimedb::reducer(client_disconnected)]
pub fn on_disconnect(ctx: &ReducerContext) { ... }
// Anonymous view (same result for all clients):
use spacetimedb::{view, AnonymousViewContext};
#[view(accessor = active_users, public)]
fn active_users(ctx: &AnonymousViewContext) -> Vec<Entity> {
ctx.db.entity().iter().filter(|e| e.active).collect()
}
// Per-user view (result varies by sender):
use spacetimedb::{view, ViewContext};
#[view(accessor = my_profile, public)]
fn my_profile(ctx: &ViewContext) -> Option<Entity> {
ctx.db.entity().identity().find(ctx.sender())
}
ReducerContext is the single source of sender identity, deterministic time, and deterministic randomness inside a reducer. Always go through ctx for these. Standard library clocks and random sources are not available in modules.
// Auth: ctx.sender() is the caller's Identity
if row.owner != ctx.sender() {
panic!("unauthorized");
// or: return Err(anyhow::anyhow!("unauthorized"));
}
// Server timestamp (deterministic per reducer call)
ctx.db.item().insert(Item { id: 0, owner: ctx.sender(), created_at: ctx.timestamp, .. });
// Timestamp arithmetic
let expiry = ctx.timestamp + TimeDuration::from_micros(delay_micros);
// Deterministic RNG: ctx.random() for a single value, ctx.rng() for the rand::Rng trait
use spacetimedb::rand::Rng;
let n: u32 = ctx.random(); // random u32
let roll: u32 = ctx.rng().gen_range(1..=6); // any rand::Rng method
// Client: Timestamp → milliseconds since epoch
timestamp.to_micros_since_unix_epoch() / 1000
#[spacetimedb::table(accessor = tick_timer, scheduled(tick), public)]
pub struct TickTimer {
#[primary_key]
#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetimedb::ScheduleAt,
}
#[spacetimedb::reducer]
pub fn tick(ctx: &ReducerContext, timer: TickTimer) {
// timer row is auto-deleted after this reducer runs
}
// One-time: fires once at a specific time
let at = ScheduleAt::Time(ctx.timestamp + std::time::Duration::from_secs(10));
// Repeating: fires on an interval
let at = ScheduleAt::Interval(std::time::Duration::from_secs(5).into());
ctx.db.tick_timer().insert(TickTimer { scheduled_id: 0, scheduled_at: at });
log::info!("Player connected: {:?}", ctx.sender());
log::warn!("Low health: {}", hp);
log::error!("Failed to find entity");
#[derive(SpacetimeType)]
pub enum Status { Online, Away, Offline }
#[derive(SpacetimeType)]
pub struct Point { x: f32, y: f32 }
// src/lib.rs
use spacetimedb::{Identity, ReducerContext, SpacetimeType, Table, Timestamp};
#[spacetimedb::table(accessor = entity, public)]
pub struct Entity {
#[primary_key]
pub identity: Identity,
pub name: String,
pub active: bool,
}
#[spacetimedb::table(accessor = record, public)]
pub struct Record {
#[primary_key]
#[auto_inc]
pub id: u64,
pub owner: Identity,
pub value: u32,
pub created_at: Timestamp,
}
#[spacetimedb::reducer(client_connected)]
pub fn on_connect(ctx: &ReducerContext) {
if let Some(existing) = ctx.db.entity().identity().find(ctx.sender()) {
ctx.db.entity().identity().update(Entity { active: true, ..existing });
}
}
#[spacetimedb::reducer(client_disconnected)]
pub fn on_disconnect(ctx: &ReducerContext) {
if let Some(existing) = ctx.db.entity().identity().find(ctx.sender()) {
ctx.db.entity().identity().update(Entity { active: false, ..existing });
}
}
#[spacetimedb::reducer]
pub fn create_entity(ctx: &ReducerContext, name: String) {
if ctx.db.entity().identity().find(ctx.sender()).is_some() {
panic!("already exists");
}
ctx.db.entity().insert(Entity { identity: ctx.sender(), name, active: true });
}
#[spacetimedb::reducer]
pub fn add_record(ctx: &ReducerContext, value: u32) {
if ctx.db.entity().identity().find(ctx.sender()).is_none() {
panic!("not found");
}
ctx.db.record().insert(Record {
id: 0,
owner: ctx.sender(),
value,
created_at: ctx.timestamp,
});
}