بنقرة واحدة
Radio-Ink
يحتوي Radio-Ink على 2 من skills المجمعة من dagnazty، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Layering and abstraction discipline for the firmware. Use when touching storage, input, display, settings, i18n, or rendering, or any code that could reach into the SDK. Covers routing through the HAL (HalStorage / HalGPIO / HalDisplay) instead of raw SDK classes, MappedInputManager logical buttons instead of raw GPIO indices, UITheme/GUI for all rendering, the singleton macros, tr() for user-facing text, and where a new abstraction boundary belongs.
Memory allocation discipline for the ESP32-C3 (~380KB RAM, no PSRAM, single 48KB framebuffer). Use whenever writing or reviewing code that allocates: new / malloc / std::vector / std::string, buffers, caches, or anything held across a loop or an activity lifecycle. Covers makeUniqueNoThrow vs raw new/malloc, fragmentation avoidance, reserve-before-push_back, alloc-once-reuse, stack vs heap sizing, and the chunked grayscale buffer pattern.