Skip to main content
تشغيل أي مهارة في Manus
بنقرة واحدة

lucid-rigging-and-physics

النجوم١
التفرعات٠
آخر تحديث٢٠ يوليو ٢٠٢٦ في ١٦:٥٥

Work with Lucid's constraint/rig layer (core/rig-evaluator.js) and its physics stacks (core/physics/*.js) — the systems that drive scene parameters from expressions, phase-coupled animation, bounds, and XPBD simulation, and feed the results into the renderer as uniforms. Use this when authoring or debugging a scene's `rig` or `physics` block, when a physics scene behaves oddly (jitter, double simulation), when wiring parameters to be driven/constrained, or when you need to know what the rig binding-state badges (phys/constrained/driver/ expr) actually mean. Covers the integration points between rig, physics, params, and the render loop — including two known architectural rough edges.

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

SKILL.md
readonly