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unity-dod-architecture

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آخر تحديث٢٠ يونيو ٢٠٢٦ في ٠٢:٢١

Architecture guide for High Performance Unity Game Development (Using data-oriented design) by Nitzan Wilnai (Manning). Use this skill whenever working on a Unity project that follows the book's DOD architecture, or whenever the user asks to: generate DOD-compliant Unity code, scaffold a new game feature in DOD style, explain DOD concepts using the book's terminology, review code for DOD violations, or create any of the core architectural classes (Balance, GameData, Logic, Board, Game, AssetManager, GameDataIO, MetaDataIO, GUIRef, Singleton). Also trigger when the user mentions "balance data", "game data", "static logic functions", "data-in/transformation/data-out", "tooltime parsing", "ScriptableObject balance", "avoiding dictionaries", "indices at tool time", "dynamic object pool", "branchless", "branch prediction", "Unity null checks", "Unity DOTS", "Burst", "Jobs", "ECS", "TransformAccessArray", or any concept from the book.

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

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SKILL.md
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