| name | dcc-mcp-skill-developer |
| description | Infrastructure skill - guide agents through designing, implementing, testing, and reviewing DCC-MCP adapter skill packages for Maya, Blender, 3ds Max, Houdini, Photoshop, ZBrush, Unreal, Unity, and custom studio hosts. Use when adding or changing SKILL.md, tools.yaml, scripts, server wiring, or adapter skill taxonomy in dcc-mcp-* repositories. Not for driving a live DCC scene - use domain skills or dcc-cli-gateway for that. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, Python 3.7+ |
| allowed-tools | Bash Read Write Edit |
| metadata | {"dcc-mcp":{"dcc":"python","layer":"infrastructure","version":"1.0.0","search-hint":"develop dcc-mcp skill, adapter skill authoring, tools.yaml, SKILL.md, Maya Blender 3ds Max, affinity, execution, stage taxonomy, gateway","tags":"skill-authoring, adapter, maya, blender, 3dsmax, future-dcc","skill-reference-docs":["references/*.md"]}} |
DCC-MCP Skill Developer
Use this skill when you are changing or creating DCC-MCP adapter skill packages.
It distills patterns from dcc-mcp-maya, dcc-mcp-blender, and dcc-mcp-3dsmax
into a faster authoring loop.
Fast Workflow
- Classify the work: new host adapter, new domain skill, new infrastructure
skill, or porting an existing skill to another DCC.
- Read only the reference you need:
- Prefer existing adapter helpers before adding new abstractions.
- Keep DCC identity parameterized:
dcc_name, dcc_type, environment prefixes,
skill names, and search examples.
- Make every tool declaration explicit:
source_file, execution, affinity,
safety annotations, and timeout_hint_secs for async tools.
- Add tests at the lowest executable layer, then one discovery/load/call or
gateway REST path when behavior crosses MCP or REST boundaries.
Adapter Selection
- Use Maya patterns for mature stage taxonomy, main-thread dispatch,
cancellation, resources, readiness, capability manifests, and strict skill
linting.
- Use Blender patterns for a lean
DccServerBase adapter scaffold and
progressive loading helpers.
- Treat current 3ds Max skills as migration targets: preserve the pymxs domain
logic, but modernize into nested
SKILL.md, tools.yaml, and scripts.
- For future hosts, start from Blender's lean scaffold, then add Maya-style
lifecycle hardening only when the host actually needs it.
Non-Negotiables
- No top-level dcc-mcp extension keys in SKILL.md.
- No host API imports at module import time in skill scripts.
- No scene-touching tool without
affinity: main.
- No
execution: async without a realistic timeout_hint_secs.
- No new generic helper crate or module when core or an adapter-local owner
already exists.
- No raw
execute_python or execute_mel as the primary UX when a typed tool
can exist.