بنقرة واحدة
content-audit
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
| name | content-audit |
| description | Audit GDD-specified content counts against implemented content. Identifies what's planned vs built. |
| argument-hint | [system-name | --summary | (no arg = full audit)] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write |
| model | sonnet |
| agent | producer |
When this skill is invoked:
Parse the argument:
[system-name] → audit that single system only--summary → summary table only, no file writeRead design/gdd/systems-index.md for the full list of systems, their
categories, and MVP/priority tier.
L0 pre-scan: Before full-reading any GDDs, Grep all GDD files for
## Summary sections plus common content-count keywords:
Grep pattern="(## Summary|N enemies|N levels|N items|N abilities|enemy types|item types)" glob="design/gdd/*.md" output_mode="files_with_matches"
For a single-system audit: skip this step and go straight to full-read. For a full audit: full-read only the GDDs that matched content-count keywords. GDDs with no content-count language (pure mechanics GDDs) are noted as "No auditable content counts" without a full read.
Full-read in-scope GDD files (or the single system GDD if a system name was given).
For each GDD, extract explicit content counts or lists. Look for patterns like:
Build a content inventory table from the extracted data:
| System | Content Type | Specified Count/List | Source GDD |
|---|
Note: If a GDD describes content qualitatively but gives no count, record "Unspecified" and flag it — unspecified counts are a design gap worth noting.
For each content type found in Phase 1, scan the relevant directories to count what has been implemented. Use Glob and Grep to locate files.
Levels / Areas / Maps:
assets/**/*.tscn, assets/**/*.unity, assets/**/*.umapsrc/**/*.tscn, src/**/*.unitylevels/, areas/, maps/,
worlds/, stages/Enemies / Characters / NPCs:
assets/data/**/enemies/**, assets/data/**/characters/**src/**/enemies/**, src/**/characters/**.json, .tres, .asset, .yaml data files defining entity statsItems / Equipment / Loot:
assets/data/**/items/**, assets/data/**/equipment/**,
assets/data/**/loot/**.json, .tres, .asset data filesAbilities / Skills / Spells:
assets/data/**/abilities/**, assets/data/**/skills/**,
assets/data/**/spells/**.json, .tres, .asset data filesDialogue / Conversations / Cutscenes:
assets/**/*.dialogue, assets/**/*.csv, assets/**/*.inkassets/data/Quests / Missions:
assets/data/**/quests/**, assets/data/**/missions/**.json, .yaml definition filesEngine-specific notes (acknowledge in the report):
Produce the gap table:
| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|
Status categories:
COMPLETE — Found ≥ Specified (100%+)IN PROGRESS — Found is 50–99% of SpecifiedEARLY — Found is 1–49% of SpecifiedNOT STARTED — Found is 0Priority flags:
Flag a system as HIGH PRIORITY in the report if:
NOT STARTED or EARLY, ANDSummary line:
(Specified - Found) / Specified * 100Present the gap table and summary to the user. Ask: "May I write the full report to docs/content-audit-[YYYY-MM-DD].md?"
If yes, write the file:
# Content Audit — [Date]
## Summary
- **Total specified**: [N] content items across [M] systems
- **Total found**: [N]
- **Gap**: [N] items ([X%] unimplemented)
- **Scope**: [Full audit | System: name]
> Note: Counts are approximations based on file scanning.
> The audit cannot distinguish shipped content from editor/test assets.
> Manual verification is recommended for any HIGH PRIORITY gaps.
## Gap Table
| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|
## HIGH PRIORITY Gaps
[List systems flagged HIGH PRIORITY with rationale]
## Per-System Breakdown
### [System Name]
- **GDD**: `design/gdd/[file].md`
- **Content types audited**: [list]
- **Notes**: [any caveats about scan accuracy for this system]
## Recommendation
Focus implementation effort on:
1. [Highest-gap HIGH PRIORITY system]
2. [Second system]
3. [Third system]
## Unspecified Content Counts
The following GDDs describe content without giving explicit counts.
Consider adding counts to improve auditability:
[List of GDDs and content types with "Unspecified"]
After writing the report, ask:
"Would you like to create backlog stories for any of the content gaps?"
If yes: for each system the user selects, suggest a story title and point them
to /create-stories [epic-slug] or /quick-design depending on the size of the gap.
Print the Gap Table and Summary directly to conversation. Do not write a file.
End with: "Run /content-audit without --summary to write the full report."
After the audit, recommend the highest-value follow-up actions:
NOT STARTED and MVP-tagged → "Run /design-system [name] to
add missing content counts to the GDD before implementation begins."/sprint-plan to allocate content work across upcoming sprints."/create-stories [epic-slug] for each HIGH PRIORITY gap."--summary was used → "Run /content-audit (no flag) to write the full report to docs/."Verdict: COMPLETE — content audit finished.