Animate one reviewed rig through bounded Blender MCP operations under GPT orchestration. Use for specified clips and loop evidence only, not rig changes, final GLB export, refinement, or QA approval.
Define and approve target-scoped visual and audio bibles from a locked worldpack. Use for M5 art direction only, not inventory derivation, asset generation, processing, or QA.
Derive a complete target-scoped M5 asset inventory from locked canon and approved bibles. Use for requirements and semantic slots only, not specifications, generation, or processing.
Produce a coherent reference-image set for one approved 3D asset specification through OpenAI Image. Use for 3D design evidence only, not modeling, rigging, animation, GLB export, or QA.
Compile, package, and verify one immutable runtime bundle from an approved world-authoring repository. Use only for the world-release phase; game import is a separate skill.
Model one specified 3D asset through bounded Blender MCP operations under GPT orchestration. Use for geometry, UVs, and material slots only, not rigging, animation, final export, or QA approval.
Run one reviewed Modly extension for one approved M5 asset specification through modly-cli-mcp under GPT orchestration. Use for the optional local route only after capability research, not direct model calls, selection, refinement, or QA.
Apply one reviewed declarative deterministic recipe to an authorized asset candidate and record reproducible outputs. Use after selection, not for generation, creative edits, approval, or release packaging.