| name | animated-texture-vfx-workflow |
| description | Operational workflow for selecting and integrating SpriteFrames, flipbooks, and lightweight animated texture effects without custom timer-heavy systems. |
| tier | operational |
| godot_version | 4.6+ |
| doc_anchors | ["godot-docs/classes/class_animatedsprite2d.rst","godot-docs/classes/class_spriteframes.rst","godot-docs/tutorials/2d/particle_systems_2d.rst","godot-docs/classes/class_atlastexture.rst","godot-docs/tutorials/performance/general_optimization.rst"] |
| tags | ["vfx","textures","animation"] |
| depends_on | ["godot-skills/godot-secondary/domain-rendering-visuals/SKILL.md","godot-skills/godot-tertiary/presentation-event-pipeline-contract/SKILL.md"] |