بنقرة واحدة
skills
يحتوي skills على 12 من skills المجمعة من dzhng، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task via `codex exec`, ONLY when the user explicitly asks for Codex to do it. Also covers how to prompt Codex.
Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).
Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.
When a spec under specs/<feature>/ is done shipping (a feature-slicing build, or any planned task that produced a spec), archive it to specs/done/ and rewrite it from a build-plan into a durable rationale — the why, the principles, the invariants — pointing back to the real code for the how. Use when implementation has landed and the plan no longer matches what shipped, or the user says a feature/spec is finished. Pairs with [feature-slicing](../feature-slicing/SKILL.md) (the plan this closes).
Break large features into independently verifiable, human-reviewable slices under specs/<feature>/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).
Implement an existing spec. Use when the user says implement spec.
Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, or "just tack this on" pressure in any code area.
Write and edit project docs (README/markdown) as a glossary of principles, not a mirror of the code. Use when creating or revising a README; when a doc enumerates exact scenes, scenarios, helpers, class ids, file lists, or command/flag matrices the code already holds; when trimming narrative or changelog out of a doc; or when deduplicating overlapping docs and wiring a root doc to its sub-docs.
Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration, depth/overlay composition, capability handling, performance, or browser-verified renderer visuals.
Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before accepting or rejecting a visual change.
Open image shots (screenshots, snapshot baselines, montages, renders) in ONE macOS Preview window so the user can eyeball them. Use when the user asks to open / show / pull up / review shots in Preview or Finder, or right after producing visual artifacts the user should look at before signing off.
Use the unprimed sub agent as a second set of eyes before accepting visual work.