بنقرة واحدة
electron2d-gameplay-code
Write C# gameplay code that stays inside the supported Electron2D 2D profile.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Write C# gameplay code that stays inside the supported Electron2D 2D profile.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Work with StellarDown Markdown knowledge artifacts: TASKS.md, dev-diary, completed task archives, docs domain documents, and migrated legacy Obsidian Markdown. Use when creating, moving, or editing project-facing Markdown records.
This skill should be used when users want guidance on Spec-Driven Development methodology using GitHub's Spec-Kit. Guide users through executable specification workflows for both new projects (greenfield) and existing codebases (brownfield). After any SDD command generates artifacts, automatically provide structured 10-point summaries with feature status tracking, enabling natural language feature management and keeping users engaged throughout the process.
Canonical implementation pipeline for StellarDown after a domain document: failing tests, minimal implementation, green tests, and final document update when behavior changes.
Prepare export presets and verify production package contents.
Import textures, fonts, audio and other resources without editing generated import cache files.
Validate, build, run and test an Electron2D project with structured diagnostics.
استنادا إلى تصنيف SOC المهني
| name | electron2d-gameplay-code |
| description | Write C# gameplay code that stays inside the supported Electron2D 2D profile. |
Use C# files under Scripts/, prefer Electron2D APIs from the approved 2D profile, and verify uncertain APIs with e2d api compare-godot <type>.