بنقرة واحدة
Vibe-Reverse-Engineering
يحتوي Vibe-Reverse-Engineering على 5 من skills المجمعة من Ekozmaster، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).
Use when attaching to or spawning a process for live analysis, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes or clicks to a game window, analyzing JSONL trace dumps, or performing any dynamic analysis task.
Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).
Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game.
Frida-based live process analysis. Use when attaching to or spawning a process, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes to a game window, or analyzing JSONL trace dumps.