بنقرة واحدة
roblox-building
3D builds via MCP, CSG operations, spatial coordination, Part properties, map design.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
3D builds via MCP, CSG operations, spatial coordination, Part properties, map design.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
SoundService, SoundGroup mixer, spatial audio, 3D positioned sound, music systems, SFX patterns.
Lighting service, Atmosphere, post-processing (Bloom, ColorCorrection), day/night cycle.
Luau type system: annotations, generics, narrowing, inference philosophy, sealed/unsealed tables, exports, and Roblox-aware typing.
Constraints, VehicleSeat, ragdoll, projectiles, Attachment patterns, network ownership.
Studio MCP server tools, execute_luau, script_read/multi_edit, reliability patterns, workflows.
| name | roblox-building |
| description | 3D builds via MCP, CSG operations, spatial coordination, Part properties, map design. |
| last_reviewed | "2026-05-27T00:00:00.000Z" |
Load when building physical geometry in Roblox Studio via MCP (execute_luau / run_code) — single objects, room-scale structures, or multi-zone maps. Covers CSG operations, spatial coordination, and platform quirks. See references/full.md for complete patterns, build process, and validation scripts.
Every MCP call is a blank slate. Re-acquire refs at start of EVERY call. Never guess coords from chat — READ from workspace first.
local model = workspace:FindFirstChild("MyBuild")
if not model then model = Instance.new("Model"); model.Name = "MyBuild"; model.Parent = workspace end
Player ~5 | Door: 4w×7h | Ceiling: 10-14 (rooms) | Counter: 3.5-4 | Seat: 1.5 | Path: 6+ wide
Def = {Width=6, Depth=3, ...}), no magic numberspcall SubtractAsync/UnionAsync, verify result:IsA("BasePart"), copy CFrame/Color/MaterialCollisionFidelity.Box on decorative unions-π/2 X = upAnchored=true, explicit Color/MaterialGuessing coords | Unanchored | Hardcoded positions | Block-only | Silent CSG fails | >30 parts/call | Default gray
Assess → Plan (named dims, anchor) → Build (relative offsets, ≤20 parts/call) → Validate
Layout → Ground (floors, Origin) → Zone shells → Landmarks → Fill props → Environment (lighting, spawns)
workspace/MapName/ → Origin (0,0,0), Terrain/, Zone_*/ (Floor, Walls/, Props/), Landmarks/, Lighting/, Spawns/