بنقرة واحدة
snufkin-game
يحتوي snufkin-game على 3 من skills المجمعة من ErlendTregde، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Project-specific architecture and patterns for the Snufkin game. Use when working on this specific Godot project involving player movement, scene transitions (house interior, fishing scene, main world, map navigation), NPC dialogue system, interaction zones, global state management, particle effects (falling leaves, wind gusts), fishing mechanics, main menu system, map-based travel system, or UI systems specific to this game.
Comprehensive GDScript and Godot 4.x development knowledge covering node architecture, scene structure, signals, physics, input handling, resources, and best practices. Use when working with Godot projects involving GDScript code, scene files (.tscn), game logic implementation, node-based architecture, or Godot-specific features like AnimatedSprite2D, CharacterBody2D, Area2D, Camera2D, physics, collision detection, timers, tweens, or resource management.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.