| name | streamdeck-react |
| description | Build Stream Deck plugins with React using @fcannizzaro/streamdeck-react. Use for: creating action components, wiring keys/dials/touch input to React, Vite bundling for Stream Deck, settings sync, shared state, and Takumi image rendering. |
streamdeck-react
A custom React renderer that turns JSX into rendered images for Elgato Stream Deck hardware. Each action instance gets its own isolated React root with full hooks, state, and lifecycle support.
When to Use This Skill
Use when the user is:
- Creating or modifying a Stream Deck plugin that uses
@fcannizzaro/streamdeck-react
- Asking about rendering React components on Stream Deck keys or dials, or handling touch input
- Working with
@elgato/streamdeck SDK in a React-based plugin
- Implementing a custom adapter for web simulation or testing
- Setting up Vite bundling for a Stream Deck plugin with native Takumi bindings
- Scaffolding a brand new plugin and needs a sensible project template or starter example
Architecture (5-Stage Pipeline)
React Tree --> Reconciler --> VNode Tree --> Takumi --> Adapter --> setImage/setFeedback
(JSX+Hooks) (host config) (plain JS) (JSX->PNG) (bridge) (hardware/simulator)
- Your components render standard React with hooks and state.
- A custom
react-reconciler manages the fiber tree.
- On commit, host nodes form a virtual tree of
{ type, props, children } with back-pointers for dirty propagation.
- The Takumi renderer converts the tree to a PNG/WebP image buffer via a direct VNode-to-Takumi bypass (skips createElement + fromJsx).
- The adapter pushes the image to the backend via
action.setImage() or action.setFeedback(). The default physicalDevice() adapter wraps the Elgato SDK; custom adapters handle it differently.
4-Phase Skip Hierarchy
Every render passes through a multi-tier skip hierarchy to avoid redundant work:
Phase 1: Dirty-flag check (O(1)) → skip if no VNode mutated
Phase 2: Merkle hash → Image cache lookup → skip if hash matches cached render
Phase 3: Takumi render (main thread or worker) → rasterize
Phase 4: xxHash output dedup → skip hardware push if identical to last frame
Two entry points: renderToDataUri (keys/dials → base64 data URI) and renderToRaw (TouchStrip → raw RGBA Buffer).
Flush Coordinator
When multiple roots request flushes in the same tick, the FlushCoordinator batches them via microtask and processes in priority order:
- Priority 0 (animating) → 1 (interactive) → 2 (normal) → 3 (idle)
- Sequential execution ensures higher-priority roots get first access to the USB bus.
Root Recycling Pool
When actions disappear (profile switch, page navigation), the root is suspended rather than destroyed — the fiber tree stays alive. When the same action type reappears, the root is resumed with new context data, avoiding expensive fiber root creation.
- Pool key:
${actionUUID}:${canvasType} — ensures component and surface compatibility.
- Reduces profile switch latency from ~160-480ms to ~32-96ms on a 32-key device.
- LRU eviction with configurable max size (default 16 entries).
Context Provider Tree
Every action root uses 6 context providers (stable outermost, volatile innermost):
CoordinatorContext.Provider ← plugin-level coordinator (null if not enabled)
ThemeContext.Provider ← plugin-level theme (CSS variables + setter)
RootContext.Provider ← merged: action + device + canvas + streamDeck (immutable)
EventBusContext.Provider ← per-root EventBus (new instance on resume)
GlobalSettingsContext.Provider ← plugin-wide settings
SettingsContext.Provider ← per-action settings
PluginWrapper / ActionWrapper / <UserComponent />
CoordinatorContext and ThemeContext are plugin-level singletons that rarely or never change. RootContext merges ActionInfo, DeviceInfo, CanvasInfo, and StreamDeckAccess into a single provider, eliminating 3 fiber nodes per root. For 32 active roots, this saves 96 provider fiber nodes.
Code-First Manifest Generation
The Vite bundler plugin auto-generates manifest.json from code:
- Action metadata is defined in
defineAction({ info: { name, icon, ... } }) — the bundler plugin auto-extracts it from the module graph at build time via AST analysis.
- Plugin metadata (uuid, name, author, description, icon, version) is provided via the
manifest option in the bundler plugin config.
- Controllers are auto-derived from key/dial/touchStrip presence on each action.
- Defaults are applied for OS, Nodejs, SDKVersion, Software, CodePath, Category, States.
- Actions with
info.disabled: true are excluded from the manifest but still work at runtime.
- The manifest is written to the
.sdPlugin directory during writeBundle.
- Skips write if content unchanged (avoids unnecessary recompilation in watch mode).
No hand-written manifest.json is needed.
Each visible action instance on the hardware gets its own isolated React root. No shared state between roots unless you use the built-in Action Coordinator (coordinator: true), an external store (Zustand, Jotai), or the wrapper API.
Native Module Lazy Loading
Native .node binaries (Takumi and any user-registered nativeModules) are lazy-loaded by default — downloaded from npm on first plugin startup and cached on disk.
Build-Time Pipeline
- The
streamDeckReact() Vite plugin resolves the installed version of each native module from its package.json.
- A self-contained virtual ESM module is generated for each, embedding the version, npm scope, and platform-to-binding map.
- The bundler's
resolveId hook replaces all imports of the native module with the virtual loader. No user code changes needed.
Version resolution uses three strategies in order: createRequire from project root, from library location (hoisted packages), and direct node_modules walk (for packages with restricted exports maps). If all fail, that module falls back to copy mode with a build-time warning.
Runtime Flow
Read .native-versions.json manifest
↓
existsSync(nodePath) && cachedVersion === VERSION?
├── YES → require() cached .node file (fast path, ~1ms)
└── NO → fetch npm tarball → gunzipSync → inline tar parse
→ writeFileSync .node to disk
→ update .native-versions.json
→ require()
The .node file is written next to the bundle output (import.meta.url-relative) and persists across restarts.
Version Manifest (.native-versions.json)
Tracks cached binary versions for cache invalidation on dependency upgrades:
{ "core.darwin-arm64.node": "0.73.1" }
When the baked-in VERSION (from build time) differs from the manifest entry, the binary is re-downloaded. Each native module only reads/writes its own key — concurrent module evaluation is safe.
Tarball Extraction
The loader includes a minimal inline tar parser (no external dependency). npm tarballs use 512-byte headers (filename at offset 0, size at offset 124 in octal). The parser scans sequentially until it finds the target .node file.
Copy Mode Alternative
Set nativeBindings: "copy" for air-gapped/offline environments. Requires platform packages installed and targets specified. .node files are copied from node_modules during writeBundle. Missing bindings are warnings in dev, errors in production.
Custom Native Modules
Register additional NAPI-RS packages via nativeModules on streamDeckReact(). Each entry gets the same lazy/copy treatment. Validation at build time catches empty exports/bindings, duplicate specifiers, filename collisions, and Takumi conflicts. See references/bundling.md for configuration details.
Adapter Layer
The adapter layer abstracts the @elgato/streamdeck SDK behind a pluggable StreamDeckAdapter interface. This makes the SDK an optional peer dependency and enables alternative backends (web simulator, test harness).
physicalDevice() is the default adapter wrapping the real Elgato SDK. It is the only module that value-imports from @elgato/streamdeck.
- Pass a custom adapter via
createPlugin({ adapter: myAdapter() }).
- All hooks (
useOpenUrl, useSwitchProfile, useSendToPI, useShowAlert, useShowOk, useTitle, useDialHint) route through the adapter.
AdapterActionHandle is a flat interface unifying Key/Dial/Action. Inapplicable methods (e.g., setImage on dial) no-op.
- See references/adapter.md for full interface definitions and custom adapter example.
Project Setup
New Plugin
For greenfield projects, prefer the scaffolder first:
npm create streamdeck-react@latest
It asks for the plugin UUID, author, platforms, native targets, starter example, and whether to use React Compiler, then generates a working project.
To use React Compiler via CLI flag:
npm create streamdeck-react@latest --react-compiler true
React Compiler automatically memoizes components at build time, preventing unnecessary re-renders. This is especially beneficial in this environment because every re-render triggers an expensive rasterization pipeline (VNode tree -> Takumi layout -> Rust PNG render -> hardware).
If the user wants to build it manually, use this structure:
A minimal plugin project needs:
my-plugin/
src/
plugin.ts # Entry point
actions/
my-action.tsx # Action component + defineAction with info
com.example.my-plugin.sdPlugin/
bin/ # Vite output goes here
imgs/ # Action and plugin icons
vite.config.ts
package.json
tsconfig.json
Dependencies
npm install @fcannizzaro/streamdeck-react react
npm install ws
npm install -D vite@8.0.0 @vitejs/plugin-react@6.0.1
npm install -D @types/react
Native Takumi bindings are lazy-loaded by default — they are downloaded from npm on first plugin startup and cached on disk. No platform-specific @takumi-rs/core-* packages need to be installed. Only the main @takumi-rs/core package is required (included as a dependency of @fcannizzaro/streamdeck-react).
To opt out of lazy loading and copy binaries from node_modules at build time instead, set nativeBindings: "copy" on streamDeckReact() and install the matching @takumi-rs/core-* packages. See references/bundling.md for the full platform matrix.
package.json
Must use "type": "module". Example:
{
"type": "module",
"scripts": {
"build": "vite build",
"dev": "vite build --watch"
}
}
tsconfig.json
{
"compilerOptions": {
"lib": ["ESNext"],
"target": "ESNext",
"module": "Preserve",
"jsx": "react-jsx",
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"noEmit": true,
"strict": true,
"skipLibCheck": true
},
"include": ["src"]
}
Core Workflow
Step 1: Define Actions
import { useState } from "react";
import { defineAction, useKeyDown, useKeyUp, cn } from "@fcannizzaro/streamdeck-react";
function CounterKey() {
const [count, setCount] = useState(0);
const [pressed, setPressed] = useState(false);
useKeyDown(() => {
setCount((c) => c + 1);
setPressed(true);
});
useKeyUp(() => setPressed(false));
return (
<div
className={cn(
"flex flex-col items-center justify-center w-full h-full gap-1",
pressed ? "bg-[#2563eb]" : "bg-[#0f172a]",
)}
>
<span className="text-white/70 text-[12px] font-medium">COUNT</span>
<span className="text-white text-[36px] font-bold">{count}</span>
</div>
);
}
export const counterAction = defineAction({
uuid: "com.example.my-plugin.counter",
key: CounterKey,
info: {
name: "Counter",
icon: "imgs/actions/counter",
},
});
Step 2: Create the Plugin Entry
import { createPlugin, googleFont } from "@fcannizzaro/streamdeck-react";
import { counterAction } from "./actions/counter.tsx";
const inter = await googleFont("Inter");
const plugin = createPlugin({
fonts: [inter],
actions: [counterAction],
});
await plugin.connect();
Step 3: Configure Vite
Default setup (Oxc transforms):
import { builtinModules } from "node:module";
import { resolve } from "node:path";
import { defineConfig, esmExternalRequirePlugin } from "vite";
import react from "@vitejs/plugin-react";
import { streamDeckReact } from "@fcannizzaro/streamdeck-react/vite";
const PLUGIN_DIR = "com.example.my-plugin.sdPlugin";
const builtins = builtinModules.flatMap((m) => [m, `node:${m}`]);
export default defineConfig({
resolve: {
conditions: ["node"],
},
plugins: [
esmExternalRequirePlugin({ external: builtins }),
react(),
streamDeckReact({
uuid: "com.example.my-plugin",
manifest: {
uuid: "com.example.my-plugin",
name: "My Plugin",
author: "Your Name",
description: "A Stream Deck plugin built with React.",
icon: "imgs/plugin-icon",
version: "0.0.0.1",
},
}),
],
build: {
target: "node20",
outDir: resolve(PLUGIN_DIR, "bin"),
emptyOutDir: false,
sourcemap: true,
minify: false,
lib: {
entry: resolve("src/plugin.ts"),
formats: ["es"],
fileName: () => "plugin.mjs",
},
rolldownOptions: {
output: {
codeSplitting: false,
},
},
},
});
With React Compiler (add Babel on top):
import { builtinModules } from "node:module";
import { resolve } from "node:path";
import { defineConfig, esmExternalRequirePlugin } from "vite";
import react, { reactCompilerPreset } from "@vitejs/plugin-react";
import babel from "@rolldown/plugin-babel";
import { streamDeckReact } from "@fcannizzaro/streamdeck-react/vite";
const PLUGIN_DIR = "com.example.my-plugin.sdPlugin";
const builtins = builtinModules.flatMap((m) => [m, `node:${m}`]);
export default defineConfig({
resolve: {
conditions: ["node"],
},
plugins: [
esmExternalRequirePlugin({ external: builtins }),
react(),
await babel({
presets: [reactCompilerPreset()],
}),
streamDeckReact({
uuid: "com.example.my-plugin",
manifest: {
uuid: "com.example.my-plugin",
name: "My Plugin",
author: "Your Name",
description: "A Stream Deck plugin built with React.",
icon: "imgs/plugin-icon",
version: "0.0.0.1",
},
}),
],
build: {
target: "node20",
outDir: resolve(PLUGIN_DIR, "bin"),
emptyOutDir: false,
sourcemap: true,
minify: false,
lib: {
entry: resolve("src/plugin.ts"),
formats: ["es"],
fileName: () => "plugin.mjs",
},
rolldownOptions: {
output: {
codeSplitting: false,
},
},
},
});
Native bindings are lazy-loaded by default — they are downloaded from npm on first plugin startup and cached on disk. No targets option is needed.
manifest.json is auto-generated. You do not need to write or maintain it by hand. Action metadata is extracted from defineAction({ info }) calls at build time.
Step 4: Build and Verify
The manifest.json is auto-generated during the build. Action metadata comes from defineAction({ info }) calls, and plugin metadata from the bundler plugin's manifest option.
Critical: The uuid in each defineAction() must start with the plugin UUID prefix (e.g., "com.example.my-plugin.").
Step 5: Dev
npx vite build --watch
Install the .sdPlugin folder in the Stream Deck app.
If your package.json has a dev script configured, you can also just run bun dev (or npm run dev / pnpm dev).
Hook Quick Reference
| Category | Hooks | Purpose |
|---|
| Events | useKeyDown, useKeyUp | Key press/release |
| Events | useDialRotate, useDialDown, useDialUp | Encoder rotation/press |
| Events | useTouchTap | Touch strip tap |
| Events | useDialHint | Set encoder trigger descriptions |
| Gestures | useTap | Single tap (auto-delayed when useDoubleTap is active) |
| Gestures | useLongPress | Key held for configurable duration (default 500ms) |
| Gestures | useDoubleTap | Two rapid taps within configurable window (default 250ms) |
| Settings | useSettings, useGlobalSettings | Bidirectional settings sync |
| Lifecycle | useWillAppear, useWillDisappear | Action mount/unmount |
| Context | useDevice, useAction, useCanvas | Device/action/canvas metadata |
| Context | useStreamDeck | Adapter and action handle |
| Size | useSize | Percentage-based and proportional size calculations |
| Coordinator | useChannel | Cross-action shared state via named channels |
| Coordinator | useActionPresence | Live snapshot of visible action instances |
| Coordinator | useCoordinator | Raw coordinator instance (escape hatch) |
| Theme | useTheme | Read/write CSS theme variables at runtime |
| SDK | useOpenUrl, useSwitchProfile | System actions |
| SDK | useSendToPI, usePropertyInspector | PI communication |
| SDK | useShowAlert, useShowOk, useTitle | Key overlays |
| Utility | useInterval, useTimeout, usePrevious | Timers and helpers |
| Utility | useTick | Animation frame loop |
| Animation | useSpring, useTween | Physics and easing-based value animation |
| Animation | SpringPresets, Easings | Built-in spring presets and easing functions |
See references/hooks.md for full signatures and usage.
Component Quick Reference
| Component | Element | Purpose |
|---|
Box | div | Flex container with shorthand props (center, padding, gap, direction) |
Text | span | Text with shorthand props (size, color, weight, align, font) |
Image | img | Image with required width/height, optional fit |
Icon | svg | Single SVG path icon with path, size, color |
ProgressBar | div | Horizontal progress bar with value/max |
CircularGauge | svg | Ring/arc gauge with value/max/size/strokeWidth |
ErrorBoundary | -- | Catches errors, renders fallback |
All components are optional convenience wrappers. Raw div, span, img, svg elements work directly.
See references/components.md for full props tables.
Styling
Prefer Tailwind classes for all static styling. Use inline style only for dynamic values computed at runtime.
-
Tailwind classes via className — the primary styling approach. Resolved by Takumi at render time (no CSS build step):
<div className="flex items-center justify-center w-full h-full bg-[#1a1a1a]">
<span className="text-white text-[18px] font-bold">Ready</span>
</div>
-
cn() utility for conditional classes (like clsx). tw() is a deprecated alias:
<div
className={cn(
"flex items-center justify-center w-full h-full",
pressed ? "bg-blue-600" : "bg-[#0f172a]",
)}
>
<span className={cn("text-[28px] font-bold", pressed ? "text-white" : "text-white/70")}>
{count}
</span>
</div>
-
Inline style — only for dynamic values that can't be known at write-time:
<span className="text-white font-bold" style={{ fontSize: size.scale(24) }}>OK</span>
<div className="flex items-center justify-center w-full h-full"
style={{ backgroundColor: `hsl(${hue}, 60%, 25%)` }} />
<div style={{ display: "flex", width: "100%", height: "100%", background: "#1a1a1a" }}>
Layout rules:
- Prefer flexbox layout (
flex, flex-col, items-center, justify-center, gap-*) over absolute positioning.
- Use
w-full h-full for full-size containers, not style={{ width: "100%", height: "100%" }}.
- Use Tailwind's arbitrary value syntax for one-off values:
bg-[#1a1a2e], text-[14px], p-[6px], rounded-[12px].
- Use
position: absolute only when elements truly need to overlap (rare — most layouts work with flexbox).
State Management Decision Guide
| Need | Solution |
|---|
| Simple per-action state | useState / useReducer |
| Persist per-action settings across reloads | useSettings<T>() |
| Plugin-wide shared config | useGlobalSettings<T>() |
| Simple cross-action state (built-in) | useChannel() via Action Coordinator (coordinator: true) |
| Know which actions are visible | useActionPresence() via Action Coordinator |
| Shared state across actions (no provider needed) | Zustand store in module scope |
| Shared state with provider pattern | Jotai/React Context via wrapper on createPlugin or defineAction |
| Complex derived state / middleware | Zustand or Jotai |
Action Coordinator
Built-in cross-action communication, opt-in via createPlugin({ coordinator: true }):
const plugin = createPlugin({
coordinator: true,
fonts: [...],
actions: [...],
});
Channels
Named publish/subscribe channels with latest-value semantics:
const [state, setState] = useChannel<"playing" | "paused">("playback", "paused");
useKeyDown(() => setState(state === "playing" ? "paused" : "playing"));
const [state] = useChannel<"playing" | "paused">("playback", "paused");
- Scoped re-renders — only subscribers of the changed channel re-render.
- Sticky values — new subscribers receive the current value immediately.
- Referential skip — updates are skipped when
=== identity matches.
Presence Tracking
const presence = useActionPresence();
const volumeActions = presence.byUuid("com.example.plugin.volume");
const totalVisible = presence.count;
Imperative Access
const coordinator = useCoordinator();
coordinator.setChannelValue("volume", 50);
CSS Theme System
Centralized design tokens injected as CSS custom properties:
import { defineTheme, mergeThemes } from "@fcannizzaro/streamdeck-react";
const theme = defineTheme({
colors: { primary: "#4CAF50", surface: "#1a1a2e" },
spacing: { sm: "4px", md: "8px", lg: "16px" },
fontSize: { body: "14px", heading: "24px" },
});
createPlugin({ theme, ... });
Tokens are mapped to CSS variables: colors.primary → --color-primary.
Use in components via Tailwind arbitrary values:
<div className="bg-[var(--color-surface)]">
<span className="text-[var(--color-primary)]">Themed</span>
</div>
Dynamic Theme Switching
const [variables, setTheme] = useTheme();
useKeyDown(() => setTheme(darkTheme));
Merging Themes
const merged = mergeThemes(baseTheme, darkOverride);
Tailwind v4 CSS Support
For full Tailwind v4 support including @theme blocks, custom utilities, and standard CSS, use the stylesheets option in createPlugin():
import stylesheet from "./theme.css?inline";
const plugin = createPlugin({
stylesheets: [stylesheet],
fonts: [await googleFont("Inter")],
actions: [...],
});
With stylesheets, Tailwind v4 @theme tokens become first-class utility classes:
<div className="bg-primary text-white">Themed</div>
defineTheme() and stylesheets can be used together. defineTheme() supports runtime switching via useTheme(), while stylesheets provides first-class Tailwind v4 integration for build-time themes.
Size Calculation Utility
Percentage-based and proportional size helpers for responsive layouts:
import { calcSize, useSize } from "@fcannizzaro/streamdeck-react";
const s = calcSize(144, 144);
s.w(50);
s.scale(16);
function MyKey() {
const size = useSize();
return <span style={{ fontSize: size.scale(24) }}>{size.square ? "Key" : "Dial"}</span>;
}
SizeHelper Methods
| Method | Description |
|---|
w(pct) | Percentage of canvas width, rounded |
h(pct) | Percentage of canvas height, rounded |
minP(pct) | Percentage of min(width, height), rounded |
maxP(pct) | Percentage of max(width, height), rounded |
scale(px) | Scale a base pixel value proportionally (ref: 144px) |
Properties: width, height, min, max, square, landscape, portrait, aspectRatio.
Encoder / Dial Actions
For Stream Deck+ encoders, provide a dial component in defineAction. If omitted, the key component is used as fallback on encoder slots.
export const volumeAction = defineAction({
uuid: "com.example.my-plugin.volume",
key: VolumeKey,
dial: VolumeDial,
info: {
name: "Volume",
icon: "imgs/actions/volume",
encoder: {
layout: "$A0",
triggerDescription: {
rotate: "Adjust volume",
push: "Mute / Unmute",
},
},
},
});
The info.encoder block tells the Stream Deck UI about dial interactions. Controllers are auto-derived: if dial or touchStrip is present, ["Encoder"] is used; if key is also present, ["Keypad", "Encoder"].
For touch interaction on Stream Deck+, use useTouchTap() inside the mounted action root. Treat touch as input handling, not as a separate primary rendering surface.
Critical Gotchas
- Fonts are mandatory -- the renderer cannot access system fonts. Use
googleFont("Inter") to download TTF fonts from Google Fonts (cached to .google-fonts/ on disk). Alternatively, load font files manually via readFile. Supported formats depend on the backend: native-binding supports .ttf, .otf, .woff, .woff2; WASM mode only supports .ttf and .otf.
plugin.connect() must be called last -- after createPlugin() and all setup.
- UUID prefix -- every action
uuid in defineAction() must start with the plugin UUID prefix (e.g., "com.example.my-plugin."). The manifest is auto-generated from these.
- Native bindings are lazy-loaded by default -- the plugin downloads the platform-specific
.node binary from npm on first startup and caches it on disk. No targets option or @takumi-rs/core-* platform packages are needed. Set nativeBindings: "copy" to revert to the old behavior of copying from node_modules. Additional native modules can be registered via the nativeModules option on streamDeckReact() — each entry gets the same lazy/copy treatment as the built-in Takumi binding. See references/bundling.md for configuration details.
- Install
ws -- required by the Stream Deck SDK runtime. When using the WASM backend (takumi: "wasm"), install @takumi-rs/wasm instead and native binding packages are not needed.
- No animated images -- each
setImage call is a static frame. Use useTick for manual animation loops, or the higher-level useSpring and useTween hooks for physics-based and easing-based animation.
- WASM backend limitations --
takumi: "wasm" is available for environments where native addons can't load (WebContainers, browsers). It force-disables worker threads and does not support WOFF/WOFF2 fonts (use TTF/OTF only). Pass takumi: "wasm" to both createPlugin() and streamDeckReact() to skip native binary copying at build time.
- Design for 72x72 minimum -- smallest key size. Use
useCanvas() to adapt to larger devices.
- Use simple layouts -- this is not a browser DOM. Stick to flexbox layouts via Tailwind classes (
flex, flex-col, items-center, gap-*), fixed sizes, and simple elements (div, span, img, svg, p). Avoid absolute positioning unless elements truly need to overlap.
- Animation FPS -- Stream Deck hardware refreshes at max 30Hz. The
useTick, useSpring, and useTween hooks default to 30fps (clamped). Design animations accordingly.
Verification Checklist
When scaffolding or modifying a @fcannizzaro/streamdeck-react plugin, verify:
DevTools
A browser-based inspector for debugging plugins during development. When enabled, the plugin starts an HTTP + SSE (Server-Sent Events) server on localhost (port range 39400-39499) and the browser UI auto-discovers running plugins by scanning that range.
Enabling
const plugin = createPlugin({
devtools: true,
fonts: [
],
actions: [
],
});
Opening the DevTools
Panels
| Panel | Description |
|---|
| Console | Intercepted console.log/warn/error/info/debug output |
| Network | Intercepted fetch requests and responses |
| Elements | VNode tree inspector with element highlighting on the physical device |
| Preview | Live rendered images for every active action and touch bar |
| Events | EventBus emissions (keyDown, dialRotate, touchTap, etc.) |
| Performance | Render pipeline metrics: flush counts, skip rates, cache stats, render timing |
Key Details
- Element highlighting -- hover a node in the Elements tree to highlight it with a cyan overlay on the Stream Deck hardware.
- Multi-plugin support -- discovers and switches between multiple running plugins.
- Automatic production stripping -- all devtools code, the
ws dependency, and instrumentation hooks are removed from the bundle when NODE_ENV=production (non-watch builds). Zero overhead in release builds.
Detailed References