Use this skill when the user asks to write a post-mortem, run a retrospective on a shipped or failed project, analyze an incident, or capture lessons from a near-miss. Trigger phrases include "write the post-mortem", "run the retro", "debrief this incident", "what went wrong", "post-mortem de este incidente", "retro del proyecto", "lessons learned", "blameless retro". Produces a timeline of facts, contributing factors, action items with owners, and structural signals, without blaming individuals.
التثبيت
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Use this skill when the user asks to write a post-mortem, run a retrospective on a shipped or failed project, analyze an incident, or capture lessons from a near-miss. Trigger phrases include "write the post-mortem", "run the retro", "debrief this incident", "what went wrong", "post-mortem de este incidente", "retro del proyecto", "lessons learned", "blameless retro". Produces a timeline of facts, contributing factors, action items with owners, and structural signals, without blaming individuals.
post-mortem
Anchor: A post-mortem is a tool for the next incident, not a trial for the last one.
When to use
Use this skill when the user needs a structured retrospective on something that has already happened. Works for:
An outage, security incident, or production bug with customer impact.
A launch that failed to move the intended metric.
A project that shipped late, over budget, or with features cut.
A near-miss where the wrong outcome was avoided but barely.
A recurring pattern of small failures that suggests a structural issue.
Do not use when:
The user is red-teaming a plan before it executes. Use red-team-review.
The user is evaluating a candidate after a failed hire. Use candidate-evaluation.
The user is writing a scorecard for an ongoing vendor. Use vendor-evaluation.
Philosophy
A post-mortem is a ritual, and rituals serve results. Three handbook concepts apply. No heroes, no blame: blaming individuals makes the next post-mortem harder to write honestly, and hides the structural conditions that produced the failure. The goal is to change the conditions, not to name a villain. Rituals serve results: a retro that follows the template but produces no change in how the team operates next time has failed. Every post-mortem closes with things that will be different, owned, and scheduled. Cultural signals are delivery: how the retro is run is itself the signal. A team that cannot hold a blameless conversation about a failure will deliver differently than one that can.