بنقرة واحدة
rb3-xenon
يحتوي rb3-xenon على 18 من skills المجمعة من freeqaz، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Run the source permuter on a function to find signed/unsigned and variable extraction improvements. Use when working on a function that isn't matching 100% and you want to automatically try source variations.
Extract assets/materials from RB3 .ark archives and .milo/.dta files. Use when you need game assets for the native port, debugging rendering, or inspecting data.
Side-by-side target vs base assembly comparison with cluster boundaries and mismatch annotations. Shows aligned instructions with match markers, register swap details, and offset deltas. Use when diagnosing the last few percent of a function.
Find DC3 source for a given symbol/string. DC3 is the closest source oracle for rb3-xenon (same compiler, same flags, same engine version family). Use this BEFORE rb3wii-pair when looking for engine code; use rb3wii-pair for game-code logic that DC3 doesn't share.
Decompile and analyze a function from Ghidra. Shows decompiled C code, switch statements, and cast operations. Use when investigating function structure or debugging type issues. Automatically resolves symbol names to correct functions. Need to skip sandbox to access Ghidra over network.
Semantic search over Ghidra decompiled code. Use when looking for similar implementations, finding functions by behavior description, or searching for code patterns. Automatically filters out __unwind$ and other noise.
Check struct/class layout against Ghidra's Data Type Manager. Compares rb3-xenon header definitions with Ghidra's analysis to find offset mismatches. Use when debugging struct alignment issues or verifying class layouts.
Capture Vulkan API traces from the native port using GFXReconstruct. Works headless (no swapchain needed). Use when debugging rendering issues, analyzing GPU workload, or capturing frames for inspection.
Interactive GPU frame debugging with RenderDoc. Capture frames from windowed apps, inspect draw calls, pipeline state, textures, shaders, and pixel history. Also supports rdc-cli for scripted inspection. For headless apps, use gpu-capture instead.
Analyze GFXReconstruct Vulkan captures. Show metadata, API call summaries, JSON export, SPIR-V shader extraction and disassembly. Use after gpu-capture to diagnose rendering issues.
Build the native port (x86_64 Linux, Clang). Targets include rb3-native, milo-viewer, render-test, milo-tests. Use when verifying native compilation or running native tests.
Get rb3-Wii source file pairing info for an rb3-xenon unit. Shows compatibility score, function overlap, and optionally the rb3-Wii source code. Use to leverage rb3-Wii reference implementations for shared RB3 game code (band3/, network/) that DC3 doesn't share.
Clean up decomp code after a first pass. Improve readability and maintainability while preserving exact match percentage. Used as a second pass by the orchestrator.
Take screenshots of the native port engine or milo-viewer. Captures headless GPU-rendered PNG frames at specified frame numbers. Use when debugging UI layout, rendering, or verifying visual changes.
Get class/struct layout info including members, offsets, parents, and inheritance chain. Also look up which field is at a specific offset. Use when debugging struct alignment or verifying class layouts.
Query unicorn behavioral test results from the database. Filter functions by verdict (EQUIVALENT/DIVERGENT), divergence class (logic/build_env/regalloc), and unit. Use to find functions with real behavioral bugs to fix.
Dump vtable layout for a class from original COFF .obj files. Maps each slot to the actual virtual function symbol, resolving ICF-merged entries. Use when debugging vtable offset mismatches in objdiff.
Run RB3's original Xbox 360 retail XEX on Xenia (Linux/Vulkan) and navigate to gameplay. Captures headless frames of menus, song select, loading, and in-game venues. Use when testing original binary behavior or comparing Xbox vs native rendering.