بنقرة واحدة
create-game-action
This skill should be used when adding a new game action or event to the Bamboozle codebase.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
This skill should be used when adding a new game action or event to the Bamboozle codebase.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
| name | create-game-action |
| description | This skill should be used when adding a new game action or event to the Bamboozle codebase. |
| version | 1.0.0 |
| author | Gabriel Athanasiou |
| created | "2024-05-01T00:00:00.000Z" |
| updated | "2026-03-07T00:00:00.000Z" |
| platforms | ["copilot","claude","codex"] |
| category | development |
| tags | ["game-logic","events","bamboozle"] |
| risk | safe |
This skill guides developers through adding a new action/event to the Bamboozle game loop. Since the game is event-driven via Socket.IO, adding a new feature usually requires updates across the shared types, the game logic service, and the UI components.
types.tsTo ensure end-to-end type safety, first define the new action in the GameEvent union type.
Steps:
src/types.ts.GameEvent type definition (around line 100).{ type: 'YOUR_ACTION_NAME'; payload: { ... } }.Example:
// types.ts
export type GameEvent =
// ... existing events
| { type: 'USE_POWERUP'; payload: { playerId: string; powerupId: string } };
services/gameService.tsThe gameService.ts file contains the central state reducer in the processHostEvent function. This is where the game state is updated in response to actions.
Steps:
src/services/gameService.ts.processHostEvent function (around line 740).case block inside the switch (event.type) statement.next state based on prev state and event.payload.changed = true to trigger a state broadcast.Example:
// services/gameService.ts
case 'USE_POWERUP': {
const { playerId, powerupId } = event.payload;
// Validation: Check if player can use powerup
if (!next.players[playerId].hasPowerup) break;
// Logic: Apply powerup effect
next.players[playerId].isBoosted = true;
// SFX: Play sound effect (Host only)
sfx.play('POWERUP');
changed = true;
break;
}
views/PlayerView.tsx (or HostView/OnlinePlayerView)Dispatch the action from a component in the user interface.
Steps:
actions prop or the processHostEvent function (if available).socket.emit.Example (Player side):
// views/PlayerView.tsx
const handlePowerup = () => {
// Option A: If using a socket directly
socket.emit('playerEvent', {
type: 'USE_POWERUP',
payload: { playerId: myPlayerId, powerupId: 'double-points' }
});
};
Note: Ensure gameService.ts on the Host side is listening for this event. Most player events are automatically routed to processHostEvent via the playerEvent listener.
When adding a new action that affects the UI, remember:
@capacitor/haptics.App.tsx.env(safe-area-inset-bottom).GameEvent in types.ts.processHostEvent in gameService.ts.processHostEvent.This skill should be used when managing, building, and troubleshooting the Capacitor-based Android application for Bamboozle.
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