بنقرة واحدة
run-chefacademy
Build ChefAcademy on iPhone Simulator to verify a change against the real app.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Build ChefAcademy on iPhone Simulator to verify a change against the real app.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Create an Xcode .imageset from a loose PNG file. Moves the image into Assets.xcassets with proper Contents.json.
Add a new PantryItem to the enum with all required switch branches (displayName, emoji, imageName, shopPrice, shopCategory, etc.)
Extract all PNGs from Assets.xcassets into a flat folder on Desktop for AirDrop to iPad/Procreate coloring.
Extract frames from a video file for sprite animations. Creates originals/cleaned/trimmed folders on Desktop.
| name | run-chefacademy |
| description | Build ChefAcademy on iPhone Simulator to verify a change against the real app. |
xcodebuild -scheme ChefAcademy -destination 'platform=iOS Simulator,name=iPhone 17 Pro' build
Build artifacts land in ~/Library/Developer/Xcode/DerivedData/ChefAcademy-*/Build/Products/Debug-iphonesimulator/ChefAcademy.app.
xcrun simctl boot "iPhone 17 Pro" 2>/dev/null || true
xcrun simctl install booted ~/Library/Developer/Xcode/DerivedData/ChefAcademy-*/Build/Products/Debug-iphonesimulator/ChefAcademy.app
xcrun simctl launch booted <bundle-id>
(Look up <bundle-id> via plutil -p .../Info.plist | grep CFBundleIdentifier if unknown.)