بنقرة واحدة
dream-of-one
يحتوي dream-of-one على 5 من skills المجمعة من gigio1023، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Use when writing, editing, or reviewing dream-of-one player-facing content — Korean NPC dialogue and tone, storylets, scenario canon, suspicion why-lines, HUD strings, or six-locale localization. Triggers include "storylet", "대사", "말투", "why-line", "이유 문장", "Korean voice", and "localization keys". NOT for engineering docs, code comments, runtime logic (dream-npc-runtime), or client presentation (dream-godot-client).
Use when changing, reviewing, or diagnosing dream-of-one's Godot client under godot/ — the first-person 3D town, actors, doors and props, HUD, subtitles, modal conversation, input, assets, or headless smokes. Triggers include "first person", "HUD", "conversation surface", "navmesh", "subtitle", "interaction ray", and "scene smoke". NOT for suspicion/record/run logic (dream-npc-runtime), Korean wording and tone (dream-content-authoring), or engine-generic Godot questions.
Use when Dream of One work would require a long or high-volume Godot AI MCP session, repeated runtime inspection or captures, or any hands-on game playtest. Keeps the lead session in place, spawns one native in-session high-capability subagent with exclusive run ownership, and returns compact evidence. NOT for code-only Godot edits, a bounded session preflight, backend-only work, or generic parallelization.
Use when operating, playtesting, or live-debugging Dream of One through its configured Godot AI integration, including runtime captures, scene-tree inspection, bounded player input, or reproducing a player-facing Godot issue. NOT for code-only Godot changes without a live run (dream-godot-client), backend-only checks (dream-npc-runtime), or OS-window testing outside Godot AI.
Use when changing, reviewing, or diagnosing backend/npc-runtime in dream-of-one — run/session lifecycle, NPC scheduler and memory, stance/hearing judgment, records and civic ledger, provider ports/adapters/profiles, locale-aware envelopes, fail-visible provider interruption, or runtime tests. Triggers include "RunService", "provider profile", "adapter", "envelope", "provider failure", "stance", "hearing", "ledger", "tool validation", and "run/session API". NOT for Godot scene/HUD work (dream-godot-client) or authoring player-facing content (dream-content-authoring).