بنقرة واحدة
prioritization
Use when prioritizing or scoring features, user stories, or initiatives against each other.
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القائمة
Use when prioritizing or scoring features, user stories, or initiatives against each other.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when analyzing competitors, understanding competitive landscape, conducting SWOT analysis, or positioning your product against alternatives.
Use when setting up or improving a continuous product discovery practice with weekly customer interviews.
Use when preparing design specifications for engineering handoff and quality assurance.
Use when planning a product or feature launch and preparing go-to-market execution.
Use when you have raw user feedback from multiple sources (interviews, surveys, tickets, reviews) and need to extract themes, patterns, and actionable insights
Use when defining product metrics, designing experiments, analyzing feature adoption, or setting up measurement frameworks.
| name | prioritization |
| description | Use when prioritizing or scoring features, user stories, or initiatives against each other. |
Score and order product backlog items, feature requests, or strategic initiatives using proven prioritization frameworks. Choose the right framework for the context, apply it systematically, and produce a scored, ordered output with documented rationale.
Announce at start: "I'm using the prioritization skill to prioritize [what you're prioritizing]."
You MUST create a task for each of these items and complete them in order:
| Framework | Best For | When to Use |
|---|---|---|
| RICE (recommended) | Feature prioritization, roadmap decisions | You have estimates for reach, confidence, and effort. Need a balanced score. |
| ICE | Quick prioritization, growth experiments | You need fast gut-feel scoring. Early-stage, high uncertainty. |
| MoSCoW | Release scoping, MVP definition | You need to make hard trade-offs for a specific timebox. |
| Kano | Feature discovery, user satisfaction | You need to understand which features are basics vs. delighters. |
| Value vs. Effort | Portfolio-level decisions, visual communication | You want a 2x2 visual. Communicating to executives. |
| Story Mapping | Release planning, user journey focus | You need to find a natural slicing line across a user journey. |
You can combine frameworks. Example: Use RICE to score, then MoSCoW for the top items against a release deadline.
Developed by Intercom. The most comprehensive framework.
RICE Score = (Reach × Impact × Confidence) / Effort
Reach: How many users or customers will this affect in a given time period?
Impact: How much will this move the needle for those users?
Confidence: How sure are you about your reach, impact, and effort estimates?
Effort: Total resources needed.
For each item, produce a table:
| Item | Reach | Impact | Confidence | Effort | RICE Score | Notes |
|---|---|---|---|---|---|---|
| Feature A | 5,000 users/mo | 3 (massive) | 80% | 2 person-months | 6,000 | Backed by beta feedback |
| Feature B | 10,000 users/mo | 1 (medium) | 100% | 0.5 person-months | 20,000 | Quick win — high confidence from analytics |
Simpler than RICE. Good for rapid, gut-feel prioritization (growth experiments, early-stage).
ICE Score = (Impact + Confidence + Ease) / 3
Each factor scored 1-10:
ICE is fast but less rigorous than RICE. Use for initial filtering, then apply RICE to top candidates for deeper analysis.
For release scope decisions. Categorize every item into one of four buckets:
MoSCoW Rules:
Classify features by how they affect customer satisfaction:
| Category | Description | User Reaction | Strategy |
|---|---|---|---|
| Basic (Must-be) | Expected. Absence = dissatisfaction. | "Of course it does that." | Must include. Don't overinvest. |
| Performance | More is better. Linear satisfaction. | "The faster the better." | Invest to differentiate. |
| Excitement (Delighters) | Unexpected. Absence = neutral. | "Wow, I didn't know I needed that!" | Innovate here for competitive edge. |
| Indifferent | Users don't care either way. | "Meh." | Avoid building. |
| Reverse | Some users like, others dislike. | "I hate this." (some users) | Understand segments. |
Using Kano for Prioritization:
Plot items on a 2x2 grid:
High Value │ Quick Wins │ Big Bets
│ (Do first) │ (Plan carefully)
│ │
Low Value │ Fill-ins │ Time Sinks
│ (If time) │ (Don't do)
└────────────────┴─────────────
Low Effort High Effort
Action per quadrant:
For release and sprint planning. From Jeff Patton's methodology.
Process:
Activities: Browse → Search → Compare → Purchase → Track
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───────────── Slicing Line (MVP) ─────────────────────────
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Ratings Recent Wishlist Gift wrap Reorder
After scoring, present:
Save to: docs/product-superpowers/prioritization/YYYY-MM-DD-<context>.md