Root-cause native Bannerlord CTDs (AccessViolation in TaleWorlds.Native.dll) via Event Log offsets, offline disassembly, and live debugger forensics. No symbols needed.
Dispatch an independent Codex verification job directly via `codex exec` Bash call, then retrieve and present results
Inspect all changed files, group by logical concern, and guide atomic per-concern commits following TAOM's 50/72 rule and commit trailer convention.
Load a snapshot saved by /context-save and present it so this session can pick up where the last one left off without re-deriving decisions.
Launch parallel deep-dive agents to review completed work for quality, standards, compatibility, completeness, and cross-system data flow
Respond to a Bannerlord engine update (Steam force-bump or deliberate migration) — preserve the decompile baseline, regen, diff, re-verify bindings and creature data, control-battle.
Integrate a merge-ready branch into the trunk — fast-forward check, merge, regenerate backlinks, CHANGELOG, delete branch (local+remote), push with confirmation. TAOM trunk-based, not Git Flow.
Six-phase root-cause debugging for crashes, build failures, or "why is this broken" reports. Iron Law - no fixes without root cause. Auto-engages /freeze.