بنقرة واحدة
Third-Person-MC
يحتوي Third-Person-MC على 13 من skills المجمعة من hexianWeb، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.
Prevents common mistakes and prohibited practices in vite-threejs projects. Use before writing code to avoid bugs, memory leaks, and maintenance issues.
Configures third-person camera systems with collision avoidance. Use when adjusting follow behavior, implementing camera modes, or handling cave/obstacle detection.
Creates 3D components using the Experience singleton pattern. Use when building new classes in src/js/, implementing lifecycle methods, or managing Three.js objects.
Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the
Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. Use when implementing controls, raycasting, or FPS-style PointerLock.
Optimizes Three.js rendering performance. Use when rendering large numbers of objects, optimizing frame rates, implementing streaming, or managing memory in voxel/block-based scenes.
Implements ray picking and collision detection. Use when selecting objects, detecting block interactions, or optimizing raycaster performance.
Loads and manages 3D assets via the Resources system. Use when adding models, textures, or fonts; declare in sources.js and access via core:ready event.
Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.
Creates custom GLSL shaders with vite-plugin-glsl. Use when writing vertex/fragment shaders, managing uniforms, or adding ShaderMaterial debug panels.
Manages state between Vue and Three.js via Pinia and mitt. Use when synchronizing UI state, emitting events, or implementing cross-layer communication.
Integrates Vue UI with Three.js while maintaining strict separation. Use when building HUDs, menus, or handling UI-to-scene communication via events.