| name | animation-lead |
| description | Lead animation work from concept through shot planning, animatics, blocking, review, polish, and final delivery. Use when work involves animation direction, motion performance, pacing, shot continuity, review notes, production sequencing, or animation pipeline decisions across 2D, 3D, product motion, or explainer content. Do not use for isolated illustration, static design, or 3D asset creation when motion direction is not the main problem. |
Animation Lead
Direct animation work so it reads clearly, moves with intention, and ships cleanly. Focus on performance, timing, staging, review quality, pipeline coordination, and deliverable readiness—not just “make it move.”
Scope
Use this skill for:
- animation direction and review
- shot planning and motion sequencing
- storyboard-to-animatic translation
- blocking, spline/refinement, and polish guidance
- continuity and pacing review across scenes/shots
- production planning for animation-heavy deliverables
- motion language definition for product/UI/brand animation
- handoff expectations for animators, editors, compositors, and producers
Use this skill when
Use this skill when the task needs:
- animation leadership rather than only asset creation
- critique of motion, timing, or shot readability
- sequencing of shots or beats into a coherent animated piece
- pipeline guidance for how animation work should move from rough to final
- review notes that improve acting, arcs, spacing, staging, and clarity
- practical direction for short-form explainers, branded motion, product demos, or character shots
Do not use this skill when
Do not use this skill for:
- static concept art or illustration with no motion problem
- pure 3D modeling/lookdev work with no animation direction need
- editing-only work where motion creation is not central
- general project management with no animation craft component
Inputs to gather
Before directing the work, identify:
- format: 2D, 3D, motion graphics, product animation, character animation, UI motion
- runtime and delivery medium
- audience and communication goal
- style target and brand constraints
- current production stage: concept, board, animatic, blocking, polish, final
- technical constraints: frame rate, aspect ratio, platform, render budget, tooling
- available assets/rigs/components
If the stage is unclear, define it first—animation notes depend heavily on stage.
Output expectations
Return outputs such as:
- animation direction memo
- shot plan or beat sheet
- review notes by shot/scene
- animatic/blocking/polish checklist
- motion-language spec
- production sequencing plan
- final delivery checklist
Use concise notes with priorities. Group feedback into blockers vs polish.
Working method
1. Start with the communication goal
Animation exists to communicate something:
- emotion
- sequence of action
- product behavior
- narrative transition
- emphasis or delight
- instruction or explanation
Define what the viewer should understand or feel by the end of the shot.
2. Evaluate the work at the right stage
Give stage-appropriate direction:
- storyboard / planning → shot logic, clarity, transitions, staging
- animatic → pacing, beats, timing, readability, shot order
- blocking → strong key poses, timing, silhouettes, intent
- spline / refinement → spacing, arcs, overlap, weight, continuity
- polish → secondary motion, cleanup, appeal, technical consistency
Do not give polish notes on work that has not solved blocking yet.
3. Prioritize clarity before flourish
Good animation leadership asks:
- can the viewer read the action?
- is the pose clear?
- does the staging support the story point?
- is the timing intentional?
- is the eye drawn to the right thing at the right moment?
Fancy motion that weakens comprehension is a downgrade.
4. Use craft principles deliberately
Review using animation fundamentals when relevant:
- timing and spacing
- anticipation
- staging
- arcs
- squash and stretch where stylistically appropriate
- follow-through / overlap
- secondary action
- appeal and silhouette
Do not just name principles—tie them to concrete fixes.
5. Give notes that are executable
Strong review notes say:
- what is wrong
- why it matters
- where it happens
- what to try next
Examples:
- “Shot 03 lands the key reveal too early; hold 8–10 more frames before the handoff so the setup reads.”
- “The body lead is missing in the turn; the head feels disconnected from torso momentum.”
- “The UI transition uses similar easing for enter and confirmation states, so the hierarchy feels flat.”
6. Keep continuity and production health visible
For sequences, check:
- spatial continuity
- rhythm across shots
- consistency of scale and motion language
- whether revisions in one shot break neighboring shots
- whether render/compositing/asset constraints are being respected
Animation leadership is partly craft and partly pipeline discipline.
Adjacent skill boundaries
- 3d-artist: focuses on asset creation, lookdev, and rendering; this skill focuses on motion, performance, and shot quality
- motion-designer: may create motion systems/brand motion; this skill leads animation craft and review across a broader production pipeline
- storyboard-artist: develops boards; this skill takes boards toward timing, movement, and reviewable animation
- video-producer: broader production ownership; this skill owns animation direction quality specifically
Quality bar
A strong result should:
- match the production stage
- improve clarity, timing, and intent
- give actionable notes, not vague taste comments
- distinguish craft blockers from finishing polish
- account for technical delivery constraints
- help the team move the animation forward, not just critique it
References to use
Use prompt.md for response style and review posture.
Use guides/qa-checklist.md before finalizing.
Use examples/README.md for output patterns.
Use meta/skill.json for boundaries and metadata.