| name | lottie-animation |
| description | This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist. |
| version | 0.1.0 |
Lottie Animation
The bridge from After Effects to product: vector animation shipped as JSON (or zipped .lottie), tiny and resolution-independent, played by a runtime on web, iOS, Android, and React Native. This skill covers integrating, controlling, and exporting Lottie.
When to use
- Ship a designer's AE animation to web/iOS/Android/React Native
- Looping illustrations, onboarding, empty states, animated icons
- Scroll-driven or interaction-driven vector playback (hover, click, cursor)
- Runtime theming/recoloring instead of re-exporting per brand
Formats: .json vs .lottie
.json — the raw Bodymovin output. Human-readable, larger.
.lottie — a zipped container (often 60–80% smaller) that can bundle multiple animations, images, and theming. Preferred for shipping. Player: @lottiefiles/dotlottie-web (modern, canvas + WASM) supersedes the older lottie-web.
Prefer the dotLottie runtime for new work; use lottie-web only for legacy .json + SVG renderer needs.
Core workflow (web, dotLottie)
npm i @lottiefiles/dotlottie-web
npm i @lottiefiles/dotlottie-react
Vanilla:
import { DotLottie } from "@lottiefiles/dotlottie-web";
const dotLottie = new DotLottie({
canvas: document.querySelector("#lottie"),
src: "/hero.lottie",
loop: true,
autoplay: true,
});
React:
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
function Hero() {
return <DotLottieReact src="/hero.lottie" loop autoplay style={{ width: 320 }} />;
}
Capture the instance to control it:
const [dl, setDl] = useState(null);
<DotLottieReact src="/icon.lottie" dotLottieRefCallback={setDl} />;
Playback control
dotLottie.play();
dotLottie.pause();
dotLottie.stop();
dotLottie.setSpeed(1.5);
dotLottie.setMode("bounce");
dotLottie.setFrame(42);
dotLottie.setSegment(30, 90);
Events drive sequencing and UI:
dotLottie.addEventListener("load", () => { });
dotLottie.addEventListener("complete", () => { });
dotLottie.addEventListener("frame", ({ currentFrame }) => { });
State-machine style (e.g. button that plays "checked" segment then idles): play a segment, listen for complete, then setSegment to the idle loop.
Scroll-driven Lottie (no GSAP needed)
Map scroll progress (0–1) to a frame. Pause autoplay and drive frames yourself.
const dotLottie = new DotLottie({ canvas, src: "/scroll.lottie", autoplay: false });
let total = 0;
dotLottie.addEventListener("load", () => { total = dotLottie.totalFrames; });
window.addEventListener("scroll", () => {
const el = canvas.closest(".scrolly");
const rect = el.getBoundingClientRect();
const p = clamp(-rect.top / (rect.height - window.innerHeight), 0, 1);
dotLottie.setFrame(p * (total - 1));
}, { passive: true });
const clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));
For richer interaction (hover-to-play, click toggles, cursor-follow) without writing the wiring, use @lottiefiles/lottie-interactivity, which maps scroll, hover, click, play, and cursor modes to frame ranges declaratively.
Runtime theming / recoloring
Two paths:
- dotLottie themes: a
.lottie can embed named color themes; switch with dotLottie.setTheme("dark") / loadTheme(...). Authored in LottieFiles tooling — no re-export to recolor.
- Manual color override: load the JSON, walk
layers[].shapes[] and patch c.k color arrays (normalized 0–1 RGBA), then init the player with the modified object. Brittle (depends on layer structure) — prefer themes or CSS-driven SVG-renderer (lottie-web rendererSettings) when you must restyle by class.
Mobile runtimes (parity)
- iOS —
lottie-ios (LottieAnimationView): .play(), .currentProgress, .play(fromFrame:toFrame:).
- Android —
lottie-android (LottieAnimationView / Compose LottieAnimation): setMinAndMaxFrame, progress.
- React Native —
lottie-react-native (<LottieView source={...} progress={anim} />, drive progress with Animated).
The same .lottie/.json plays across all; segments and progress concepts match the web API.
Optimization
- Ship
.lottie (zipped) over raw .json; lazy-load offscreen players and pause when not visible (IntersectionObserver → play/pause).
- Prefer the canvas/WASM dotLottie renderer for many simultaneous animations; SVG renderer (lottie-web) is fine for one crisp icon but costs more DOM for complex files.
- Keep AE comps small: fewer layers/keyframes, no large embedded rasters; flatten precomps where possible. File size tracks keyframe and path complexity, not duration.
- Recolor at runtime (themes) instead of exporting a file per brand/theme.
Deliver & verify (standalone HTML)
Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.
For a self-contained Lottie demo (looping illustration, animated icon, empty state) the deliverable is one HTML file that opens directly in a browser — the dotLottie/lottie-web runtime from CDN, a <canvas>, and your .lottie/.json (a relative file or a data URL). No build step. One file is the right tier for shipping a player; don't reach for a bundler.
Output contract:
- One
.html file: the runtime via CDN (@lottiefiles/dotlottie-web), the canvas, and autoplay:false so the frame is yours to drive.
- Include the seek harness so any frame can be frozen for a screenshot.
Seek harness — freeze an exact frame. ?t=N jumps to a frame and holds it so a screenshot lands on a still, deterministic frame. Lottie's playhead is in frames, so stop on the frame directly:
<script>
const dl = new DotLottie({ canvas, src: "/icon.lottie", autoplay: false });
dl.addEventListener("load", () => {
const t = new URLSearchParams(location.search).get("t");
if (t !== null) dl.setFrame(parseFloat(t));
else dl.play();
console.log("totalFrames", dl.totalFrames);
window.__ready = true;
});
</script>
Verify loop — render → freeze → screenshot → check: open the file at first / mid / last frame (?t=0, ?t=<total/2>, ?t=<total-1>; read totalFrames from the console), screenshot each, and check fidelity (colors/theme correct, segment loops where intended) plus artifacts (canvas blurry from missing autoResize/DPR, clipped composition, FOUC before the file loads, jank). Any headless tool works:
npx playwright screenshot --wait-for-timeout=600 "file://$PWD/lottie.html?t=42" frame-mid.png
Before you finish:
- Opens standalone — no console errors, CDN runtime and the
.lottie/.json load.
?t=N (setFrame/goToAndStop) freezes the correct, deterministic frame.
- Screenshotted at first / mid / last frame — matches the brief, sharp, no clipping.
prefers-reduced-motion honored — don't autoplay a loop; show a static frame or offer a play control.
- Easing is intentional — playback speed/segment chosen on purpose, motion baked in AE reads as designed.
Quick reference
| Goal | Call |
|---|
| Play a range | setSegment(start, end) |
| Jump to frame | setFrame(n) |
| Reverse / bounce | `setMode("reverse" |
| Scroll-drive | autoplay:false + setFrame(p*totalFrames) |
| Theme swap | setTheme("dark") |
| Know length | totalFrames after load event |
| Declarative interactivity | @lottiefiles/lottie-interactivity |
Reference files
references/integration-and-export.md — full dotLottie-web + React setup and event/segment control, lottie-interactivity mode configs, scroll/cursor patterns, runtime theming details, and the complete After Effects → Bodymovin export checklist with the list of unsupported AE features and how to work around them.