Skip to main content
تشغيل أي مهارة في Manus
بنقرة واحدة
مستودع GitHub

GodotPrompter

يحتوي GodotPrompter على 53 من skills المجمعة من jame581، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.

skills مجمعة
53
Stars
379
محدث
2026-07-06
Forks
19
التغطية المهنية
4 فئات مهنية · 51% مصنفة
مستكشف المستودعات

Skills في هذا المستودع

2d-essentials
غير مصنف

Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+

2026-07-06
3d-essentials
غير مصنف

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+

2026-07-06
addon-development
غير مصنف

Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels

2026-07-06
ai-navigation
غير مصنف

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns

2026-07-06
animation-system
غير مصنف

Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation

2026-07-06
assets-pipeline
غير مصنف

Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration

2026-07-06
audio-system
غير مصنف

Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing

2026-07-06
csharp-godot
غير مصنف

Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

2026-07-06
export-pipeline
غير مصنف

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

2026-07-06
gdextension
غير مصنف

Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop

2026-07-06
gdscript-advanced
غير مصنف

Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls

2026-07-06
gdscript-patterns
غير مصنف

Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

2026-07-06
godot-project-setup
غير مصنف

Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore

2026-07-06
godot-ui
غير مصنف

Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns

2026-07-06
input-handling
غير مصنف

Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture

2026-07-06
localization
غير مصنف

Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

2026-07-06
math-essentials
غير مصنف

Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

2026-07-06
mobile-development
غير مصنف

Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

2026-07-06
multithreading
غير مصنف

Use when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, thread-safe scene access, and threaded resource loading

2026-07-06
particles-vfx
غير مصنف

Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes

2026-07-06
physics-system
غير مصنف

Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

2026-07-06
responsive-ui
غير مصنف

Use when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation

2026-07-06
save-load
غير مصنف

Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture

2026-07-06
shader-basics
غير مصنف

Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects

2026-07-06
tween-animation
غير مصنف

Use when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes

2026-07-06
xr-development
غير مصنف

Use when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+

2026-07-06
godot-debugging
مطوّرو البرمجيات

Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

2026-06-24
using-godot-prompter
المهن الحاسوبية الأخرى

Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping

2026-06-17
ability-system
مطوّرو البرمجيات

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

2026-06-17
beehave
مطوّرو البرمجيات

Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

2026-06-17
limboai
مطوّرو البرمجيات

Use when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

2026-06-17
component-system
مطوّرو البرمجيات

Use when building reusable node components — composition patterns, component communication, and interface design

2026-06-17
event-bus
مطوّرو البرمجيات

Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals

2026-06-17
hud-system
مطوّرو البرمجيات

Use when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers

2026-06-17
resource-pattern
مطوّرو البرمجيات

Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration

2026-06-17
state-machine
مطوّرو البرمجيات

Use when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs

2026-06-17
godot-optimization
مطوّرو البرمجيات

Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks

2026-05-29
player-controller
مطوّرو البرمجيات

Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes

2026-05-17
dependency-injection
مطوّرو البرمجيات

Use when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

2026-05-17
dialogue-system
مطوّرو البرمجيات

Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

2026-05-17
عرض أهم 40 من أصل 53 skills مجمعة في هذا المستودع.