بنقرة واحدة
game-ready-export
Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Export cleaned meshes from Blender to Metashape for re-texturing, then import the textured result back.
Full 6-phase terrain cleanup pipeline for photogrammetry tiles - assessment, cleanup, envelope, classification, UV, optimization.
Step-by-step verification of PLY tile imports from Metashape - naming, transforms, bounding boxes, and grid coverage.
| name | game-ready-export |
| description | Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification. |
Export processed terrain tiles as FBX files ready for game engine import. Enforces strict conventions to prevent common import issues.
These are NON-NEGOTIABLE for every export:
apply_scale_options = "FBX_SCALE_NONE" - photogrammetry tiles are already in real-world metersaxis_forward = "-Z", axis_up = "Y" - standard Blender-to-game-engine conventionuse_tspace = True - tangent space for normal mapsmesh_smooth_type = "OFF" - no auto-smooth on photogrammetry meshesRun these checks before exporting:
get_transforms)save_file)If any check fails, fix the issue before proceeding.
get_transforms on all tile objects - verify identityget_mesh_stats on each tile - verify faces > 0, has UVsave_filebatch_export(directory="/path/to/output", format="fbx")output_directory/
├── Tile_0-0.fbx
├── Tile_0-1.fbx
├── Tile_1-0.fbx
├── Tile_1-1.fbx
└── ...