بنقرة واحدة
vlm-checkpoint
Checklist and heuristics for VLM QA checkpoints during Illustrator illustration tasks
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Checklist and heuristics for VLM QA checkpoints during Illustrator illustration tasks
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
| name | vlm-checkpoint |
| description | Checklist and heuristics for VLM QA checkpoints during Illustrator illustration tasks |
Use this skill when a VLM QA checkpoint fires during illustration work. The system auto-injects an annotated preview every N mutations. Your job is to verify the visual state before proceeding.
[!NOTE] The checkpoint instruction injected into responses is compact (3 lines). This skill contains the full reference checklist — consult it whenever a checkpoint fires.
The system provides you with:
At every VLM checkpoint, verify ALL of the following:
items=N but those items have no annotations and are invisible in the Raw image, their bounds are likely outside the artboard → verify with geometricBounds or get_document()Layers (3 total, 0=top):
0 Windows vis=1 lock=0 items=5 ← index 0 = topmost
1 Body vis=1 lock=0 items=8
2 Sky vis=1 lock=0 items=1 ← background at bottom ✓
Top items (5, topmost visible layers):
#1 "window_1" PathItem L=Windows op=100 blend=Normal fill=#C8E6FF cover=0.02
#2 "sky_bg" PathItem L=Sky op=100 blend=Normal fill=#87CEEB cover=0.99 ← 🚨
Key signals:
cover=0.99 on any item → occlusion risk (especially if topmost)blend=Multiply + high cover → likely intentional overlay, not bug🚨 marker (cover ≥ 0.90) → abort-class, system guard flagged this item⚡ marker (cover ≥ 0.70) → high suspicion, review manually0 = topmost; background should have highest index| Raw Image | Telemetry | Action |
|---|---|---|
| Solid color | High cover item at top | FIX: move item to bottom layer |
| Looks correct | Clean | PROCEED |
| Missing elements | Clean telemetry | Check visibility/opacity |
| Partial occlusion | No 🚨 flags | Review layer order manually |
| Blank / no background | Layer has items≥1 but 0 annotations | Q005: element bounds outside artboard |
CRITICAL: Compare the Raw Image to the Annotated Image.
When the guard aborts (🛑 PREVIEW ABORTED), the response contains:
guard_status: "aborted" in diagnostics🛑 PREVIEW ABORTED BY SYSTEM GUARD — hard occlusion detected, must fix before proceeding🚨 prefix in telemetry — flagged by OcclusionGuard (cover ≥ 0.90)⚡ prefix in telemetry — high suspicion (cover ≥ 0.70)itemCount: 0 on layers that should have contentitems≥1 but zero annotations for those items — ghost element, bounds outside artboard⚠️ Q004 — non-normal blend mode full cover (review if intentional)# Move Sky to bottom
illustrator_execute_task → layer_create: {name: "Sky", placement: "bottom"}
# Move item to bottom layer
illustrator_execute_script → item.move(doc.layers[doc.layers.length-1], ElementPlacement.PLACEATEND)
Review the Raw Image:
A layer has items≥1 in telemetry but those items produce zero annotation labels
and are invisible in the Raw image. The item's geometricBounds are entirely outside
the artboard rect.
Root cause: Y-coordinate sign error. Common with pathItems.rectangle(top, left, width, height) — the height parameter must be positive (draws downward from top). A negative height pushes the shape above the artboard into positive-Y space.
# Bug: height=-600 places rect at y=0..+600 (ABOVE artboard)
rectangle(0, 0, 1000, -600) # ❌ bounds [0, +600, 1000, 0]
# Fix: height=600 places rect at y=0..-600 (ON artboard)
rectangle(0, 0, 1000, 600) # ✓ bounds [0, 0, 1000, -600]
Diagnosis: Query the item's bounds and compare to artboard:
illustrator_execute_script → JSON.stringify({
itemBounds: item.geometricBounds,
artboard: doc.artboards[0].artboardRect
})
If itemBounds Y-values are positive while artboard Y-values are negative → coordinate flip.
Fix: Delete and recreate the item with correct height sign.