بنقرة واحدة
LocusQ
يحتوي LocusQ على 64 من skills المجمعة من joshband، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Documentation governance skill for metadata compliance, ADR hygiene, invariant traceability, and validation evidence logging.
SDLC-aware documentation cleanup and governance specialist for de-bloating repos, consolidating source-of-truth docs, enforcing freshness ownership, aligning implementation docs with ADRs, and automating git artifact hygiene (tracked ignored files, stale archives, and history bloat audits).
Swift companion platform and Apple API ownership for LocusQ. Use when user requests AirPods workflows, CoreMotion motion capture, ear-photo/depth capture, privacy-retention policy, or Apple API boundary decisions for BL-057/BL-058.
End-to-end AUv3 support workflow for LocusQ. Use when user requests AUv3 format enablement, app-extension architecture, JUCE integration boundaries, AUv3 host validation lanes, or cross-format parity decisions.
SDLC-aware documentation cleanup and git artifact hygiene for LocusQ. Use when user requests de-bloating docs, consolidating source-of-truth files, fixing stale ADR alignment, backlog/runbook clarity passes, or git tree artifact cleanup.
Companion runtime state-machine and diagnostics for LocusQ head-tracking. Use when user requests readiness/sync gating, axis/frame sanity checks, pose freshness validation, or deterministic operator diagnostics for BL-053/BL-058.
HRTF rendering validation for LocusQ. Use when user requests offline SOFA truth renders, realtime FIR/partitioned convolver parity, interpolation/crossfade safety checks, or BL-055/BL-061 evidence gates.
Realtime information visualization and UI art direction for LocusQ. Use when user requests 2D/3D/4D visualization design, beautiful plugin UI direction, information-viz mapping contracts, or host-aware render budget discipline.
Complex simulation-driven audio+visual behavior for LocusQ. Use when user requests fluid/crowd/flocking/herd dynamics, emergent group behavior, simulation-to-DSP mapping, or synchronized simulation-to-visual contracts.
Alias router for JUCE 8 WebView Windows implementation skill in LocusQ. Use when user references skill_design_webview explicitly or requests WebView2 plugin UI implementation, critical member ordering, or crash hardening for Windows.
Temporal DSP effects design and validation for LocusQ. Use when user requests delay/echo architectures, looper behavior, feedback networks, frippertronics-style layering, or realtime-safe temporal DSP with transport semantics.
Blinded perceptual listening study design and evidence-driven promotion for LocusQ — trial schema, randomization, objective metrics (MAE/FB-confusion/externalization), statistical gating, and reproducibility artifacts aligned with BL-060 and BL-061 promotion decisions.
Advanced JUCE WebView runtime integration, host compatibility, debugging, and QA guidance for plugin UIs.
Build and troubleshoot audio-reactive and physics-reactive visualization systems for JUCE WebView plugins.
Detailed DSP QA harness-first testing workflow for APC plugins.
Plan, implement, and validate spatial audio systems for LocusQ across stereo/quad/5.1/7.1/7.4.2 speaker layouts, ambisonics (FOA/HOA), binaural/HRTF headphone rendering, and interchange formats (ADM/IAMF). Use when adding spatial renderer features, integrating Steam Audio or open-source spatial DSP libraries, expanding BL-018 layout modes, or creating automated objective plus manual listening QA lanes (including AirPods Pro 2 and Sony WH-1000XM5 constraints).
Integrate and validate Steam Audio C API runtime paths (dynamic loading, context/HRTF/effects lifecycle, fallback behavior, and BL-009 style headphone rendering checks).
Build, integrate, and troubleshoot Three.js interfaces for web-based plugin UIs. Use when tasks involve Three.js scene setup, cameras, lighting, materials, animation loops, shaders, pointer interactions, postprocessing, WebGL performance and memory issues, or 3D spatial-audio UI integration with JUCE WebView bridges, including Apple Spatial Audio, Atmos workflows, custom layouts such as 7.4.2, and binaural monitoring support.
Implement and validate Apple companion-platform integrations for AirPods/head-tracking workflows, including CoreMotion motion ingest, ear-photo/depth capture pipelines, privacy-retention controls, and platform API boundary decisions.
Validate and harden LocusQ companion runtime behavior for head-tracking readiness, sync/center gating, frame mapping, axis sanity, and deterministic operator diagnostics.
Build and validate deterministic HRTF rendering lanes spanning offline SOFA truth renders, realtime partitioned convolution behavior, interpolation/crossfade safety, and parity evidence for BL-055/BL-061.
Design and execute blinded perceptual listening studies for LocusQ (trial schema, randomization, metrics, statistical gating, reproducibility artifacts) aligned with BL-060 and BL-061 promotion decisions.
Plan and execute AUv3 plugin support for LocusQ end-to-end (app-extension architecture, JUCE integration boundaries, implementation, QA, CI, and shipping evidence) while preserving VST3/AU/CLAP parity.
Design and implement realtime visualization systems for LocusQ across 2D/3D/4D views (time-aware state), with information-visualization clarity, modern UI art direction, and plugin-host performance constraints.
Design and validate complex simulation-driven audio and visualization behavior for LocusQ (fluid-like fields, crowd/flocking/herd models, interaction forces) with deterministic realtime-safe DSP and synchronized visual contracts.
Design, implement, and validate temporal DSP effects for LocusQ (delay/echo/feedback networks/looper/frippertronics-style layering) with realtime safety, deterministic behavior, and plugin-host automation fidelity.
End-to-end CLAP support workflow for LocusQ: architecture, JUCE integration, implementation, QA, CI lanes, and ship-readiness evidence. Use when user requests BL-011 work, CLAP adapter/runtime contracts, or CLAP host validation.
Advanced JUCE WebView runtime integration, host compatibility debugging, and bridge reliability guidance for LocusQ plugin UIs. Use when user mentions host-specific UI behavior, callback ordering, hit-testing/click failures, or startup hydration faults.
Alias router for the JUCE WebView Windows implementation skill in LocusQ. Use when user references `juce-webview-windows` explicitly or requests WebView2-specific implementation guidance.
Simulation-driven, realtime-safe DSP mapping for LocusQ. Use when user requests physics-to-audio behavior, lock-free simulation transfer, deterministic fallback behavior, or validation of simulation-driven sound responses.
Audio-reactive and physics-reactive visualization mapping for LocusQ WebView UIs. Use when user requests feature-to-visual mapping, smoothing/deadband tuning, jitter reduction, or reactive-visual QA.
Alias router for LocusQ debugging workflows. Use when user references `skill_debug` explicitly or requests crash/runtime debugging.
Alias router for the design phase skill in LocusQ. Use when user references `skill_design` explicitly or requests UI/interface design work.
Alias router for LocusQ documentation governance. Use when user references `skill_docs` explicitly or requests metadata compliance, ADR hygiene, or traceability updates.
Alias router for the dream phase skill in LocusQ. Use when user references `skill_dream` explicitly or requests ideation/start-of-plugin concept work.
Alias router for the implementation phase skill in LocusQ. Use when user references `skill_impl` explicitly or requests implementation/code changes.
Alias router for the planning/architecture phase in LocusQ. Use when user references `skill_plan` explicitly or requests architecture planning.
Alias router for the ship/release phase skill in LocusQ. Use when user references `skill_ship` explicitly or requests packaging and release flows.
Alias router for the test phase skill in LocusQ. Use when user references `skill_test` explicitly or requests QA/testing workflow execution.
Spatial audio architecture and validation guidance for LocusQ across multichannel layouts, ambisonics, and binaural/HRTF rendering. Use when user requests BL-018 layout expansion, objective/manual spatial QA lanes, or Steam Audio-backed headphone-path planning.