Skip to main content
تشغيل أي مهارة في Manus
بنقرة واحدة

logging-and-assertions

النجوم١٥
التفرعات٢
آخر تحديث٢٧ مايو ٢٠٢٦ في ٠٣:٤٩

Add structured logging and runtime checks to Unreal C++ — UE_LOG with custom log categories (DECLARE_LOG_CATEGORY_EXTERN/DEFINE_LOG_CATEGORY), all seven verbosity levels (Fatal/Error/Warning/Display/Log/Verbose/VeryVerbose), structured named-field logging with UE_LOGFMT, the assertion families check/checkf (halts, compiled out in shipping), verify/verifyf (expression always evaluates), ensure/ensureMsgf/ensureAlways (non-fatal, reports once), and the FMsg/FDebug helpers. Use when adding diagnostics to gameplay or engine code, defining a dedicated log category for a module or feature, choosing between crashing and recovering on a bad assumption, printing transient values to screen during PIE, filtering log output by category, or debugging shipping-only crashes where ensures would help.

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

مستكشف الملفات
4 ملفات
SKILL.md
readonly