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Starcraft-2-Editor-Skills

يحتوي Starcraft-2-Editor-Skills على 20 من skills المجمعة من KimPlaybit، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.

skills مجمعة
20
Stars
6
محدث
2026-06-06
Forks
1
التغطية المهنية
2 فئات مهنية · 100% مصنفة
مستكشف المستودعات

Skills في هذا المستودع

galaxy-ui-and-dialogs
مطوّرو البرمجيات

Dialog and dialog control creation, XML frame hookup, hero/upgrade selection panels, scoreboard panels, dialog events, HUD messages, localized text, minimap pings, and the SSF hooked-frame UI pattern in Galaxy script. Use when building or updating any in-game UI such as dialogs, buttons, labels, images, portraits, click handlers, or player-visible messages. Do not use for actor-based visuals (use galaxy-actor-and-visuals).

2026-06-06
sc2data-units-abilities
مطوّرو البرمجيات

SC2 Data Editor — Units, Abilities, Movers, Turrets, Requirements, and Races in XML. Use when creating or modifying units (CUnit/CUnitHero), abilities (CAbilEffectTarget, CAbilEffectInstant, CAbilResearch, etc.), movement (CMover), turrets (CTurret), or tech requirements in GameData XML files. Always consult the catalogsData.xsd schema for exact fields and structure — do not assume unsupported fields exist. Do not use for Actors/visuals (use sc2data-actors-visuals), damage/effects (use sc2data-effects-weapons), or Galaxy scripting (use the galaxy-* skills).

2026-04-03
sc2-units-reference
مطوّرو البرمجيات

StarCraft II unit catalog reference — editor IDs, races, attributes, and roles for all multiplayer units and structures across Wings of Liberty, Heart of the Swarm, and Legacy of the Void. Also covers campaign-only units and all 18 co-op commanders with their race, hero unit IDs, and signature units. Use when you need to know the correct catalog/Galaxy type ID for a unit (e.g. "SiegeTank", "HighTemplar", "BroodLord"), or when checking a unit's race, classification, expansion of origin, or which commander a unit belongs to. Referenced by sc2data-units-abilities, galaxy-units-and-groups, sc2data-actors-visuals, and sc2data-effects-weapons.

2026-04-03
galaxy-units-and-groups
مطوّرو البرمجيات

Unit creation, properties, behaviors, abilities, XP/leveling, unit groups, orders, death/kill events, custom values, and cargo in Galaxy script. Use when creating units, modifying HP/shields/energy, adding behaviors, issuing orders, querying or iterating unit groups, handling level-up events, or listening for unit death. Do not use for the AI that controls units (use galaxy-ai-and-techtree).

2026-04-01
galaxy-game-systems
مطوّرو البرمجيات

Bank save/load, spawner and wave systems, jungle/camp respawn, resource rewards, hero revive/death, tech tree upgrades, and game attribute lobby options in Galaxy script. Use when implementing persistent data storage, enemy wave spawners, neutral camp respawn timers, kill resource rewards, or player revive logic. Do not use for AI wave behavior (use galaxy-ai-and-techtree) or UI (use galaxy-ui-and-dialogs).

2026-04-01
sc2-localization-and-text
المترجمون الفوريون والتحريريون

StarCraft II localization and text files — GameStrings.txt, GameHotkeys.txt, ObjectStrings.txt, and TriggerStrings.txt across xxXX.SC2Data/LocalizedData folders. Use when adding, auditing, fixing, or translating localized text keys; checking missing translations; validating blank values, malformed lines, duplicate keys, or missing locale files; and maintaining hotkeys/text consistency across languages. Use the Localization Editor SC2 KSP tool and its CLI when available.

2026-04-01
sc2data-actors-visuals
مطوّرو البرمجيات

SC2 Data Editor — Actors, visual effects, animations, sounds, and the actor event system in XML. Use when creating or modifying CActorUnit, CActorModel, CActorAction, CActorSound, CActorBeam, CActorSite, or any <On Terms="..." Send="..."/> event wiring. Covers actor creation, parent types, aliases, macros, death arrays, sound arrays, and all common actor messages. Always consult the catalogsData.xsd schema for exact fields and structure — do not assume unsupported fields exist. Do not use for game logic/damage (use sc2data-effects-weapons) or unit/ability data (use sc2data-units-abilities). Actors are client-side only — they cannot affect gameplay.

2026-03-30
sc2data-behaviors-validators
مطوّرو البرمجيات

SC2 Data Editor — Behaviors (buffs, debuffs, auras, timers) and Validators (conditional tests) in XML. Use when creating or modifying CBehavior* (buff, attribute modifier, unit tracker, reveal) or CValidator* (unit type, unit order, comparison, combine) entries. Also covers behavior stacking, duration, Vitals modification, and how validators gate effects, abilities, and behaviors. Always consult the catalogsData.xsd schema for exact fields and structure — do not assume unsupported fields exist. Do not use for applying a behavior via an effect (use sc2data-effects-weapons) or actor visuals tied to a behavior (use sc2data-actors-visuals).

2026-03-30
sc2data-effects-weapons
مطوّرو البرمجيات

SC2 Data Editor — Effects, Weapons, Upgrades, and the damage chain in XML. Use when creating or modifying CEffect* (damage, search, apply behavior, launch missile, set), CWeapon, CUpgrade, or the full chain from weapon through to damage application. Also covers TargetFind, TargetSort, and Footprints. Always consult the catalogsData.xsd schema for exact fields and structure — do not assume unsupported fields exist. Do not use for actors/visuals (sc2data-actors-visuals) or unit/ability containers (sc2data-units-abilities).

2026-03-30
sc2data-wizards
مطوّرو البرمجيات

SC2 Data Editor — Wizards for automating complex or repetitive data creation/modification in XML. Use when creating .BlizWiz XML files to define templates for generating catalog entries (units, abilities, effects, actors, etc.) with user inputs, conditions, validations, and macros. Covers wizard elements (input, entry, condition, validate, macro), string evaluation (tokens, catalog references, arithmetic), and file placement. Always reference the Data Wizard Documentation for syntax. Do not use for direct data editing (use other sc2data-* skills) or Galaxy scripting.

2026-03-30
galaxy-actor-and-visuals
مطوّرو البرمجيات

Actors, visual effects, model attachments, animations, and tint/scale/opacity control in Galaxy script. Use when working with ActorSend, AttachModelToUnit, PlayAnimation, SetTintColor, SetScale, SetOpacity, doodad visibility, or any purely visual/audio actor operation. Do not use for unit gameplay logic or sound triggers (use their dedicated skills).

2026-03-24
galaxy-ai-and-techtree
مطوّرو البرمجيات

AI behavior, melee AI initialization, tech tree upgrades, wave difficulty scaling, AI waves, unit restrictions, and tactical AI helpers in Galaxy script. Use when setting up computer-controlled players, scaling enemy difficulty per wave, managing tech tree restrictions, or scripting AI attack waves. Do not use for player-controlled unit behavior (use galaxy-units-and-groups).

2026-03-24
galaxy-code-organization
مطوّرو البرمجيات

File structure, include order, and modular layout for Galaxy script projects. Use when splitting a monolithic script into multiple files, establishing the MapScript.galaxy bootstrap chain, organizing UI into sub-files, or setting up Enums/GlobalVariables/Header/MapInit. Covers which files are auto-generated by the editor and must never be edited (MapScript.galaxy, LibHASH.galaxy, LibHASH_h.galaxy). Do not use for language syntax questions (use galaxy-language-fundamentals).

2026-03-24
galaxy-debug-data-catalog
مطوّرو البرمجيات

Debug output, Data Table key-value storage, Catalog runtime field access, UserData, and asset preloading in Galaxy script. Use when reading or writing catalog fields at runtime, storing cross-trigger state in the Data Table, printing debug output, or preloading models and sounds. Do not use for bank save/load (use galaxy-game-systems).

2026-03-24
galaxy-language-fundamentals
مطوّرو البرمجيات

Core Galaxy language syntax, all primitive and engine handle types (including funcref/structref/arrayref), naming conventions, include/file structure, structs, arrays, control flow, and map initialization patterns. Use for any question about Galaxy syntax, type system, variable declarations, or the MapScript bootstrap chain. Also documents which files are auto-generated (MapScript.galaxy, LibHASH.galaxy) and must never be edited.

2026-03-24
galaxy-math-strings-conversion
مطوّرو البرمجيات

Integer and fixed-point math, trigonometry, random numbers, type conversions, string and text operations, color construction, bitwise operations, and number formatting for display in Galaxy script. Use when performing arithmetic, converting between int/fixed/string/text, building display strings, working with colors, or using NativeLib math helpers (ArithmeticIntClamp, Log, RandomPercent). Do not use for point/geometry math (use galaxy-points-regions-geometry).

2026-03-24
galaxy-players-and-alliances
مطوّرو البرمجيات

Player data patterns, playergroups, alliance setup, race helpers, player resources, camera control, game attributes, difficulty, player state flags, player color, and game-over calls in Galaxy script. Use when initializing alliances at map start, iterating active players, reading or modifying minerals/gas, checking player race, or ending the game for a player or group. Do not use for unit ownership queries (use galaxy-units-and-groups).

2026-03-24
galaxy-points-regions-geometry
مطوّرو البرمجيات

Points, regions, geometry, pathfinding, and map coordinate helpers in Galaxy script. Use when working with point creation, distance calculations, offsets, region checks, PointWithOffset, PointWithPolarProjection, region creation, or testing if a unit or point is inside a region.

2026-03-24
galaxy-sound-camera-environment
مطوّرو البرمجيات

Sound playback, music, camera movement and snapshots, cinematic mode, weather, lighting, and environment effects in Galaxy script. Use when playing sounds or music, moving or configuring the camera, entering cinematic mode, or controlling weather and lighting. Do not use for actor-level sound messages (use galaxy-actor-and-visuals).

2026-03-24
galaxy-triggers-and-functions
مطوّرو البرمجيات

Trigger declaration, event registration, async execution via TriggerExecute, the static parameter pattern for functions that use Wait, trigger management, cinematic sequencer queue, and common event types in Galaxy script. Use when creating triggers, attaching events, executing async functions, or building the trigger init chain. Do not use for unit-specific events (use galaxy-units-and-groups) or dialog events (use galaxy-ui-and-dialogs).

2026-03-24