| name | feat-designer |
| description | Design or revise Dungeons & Dragons 5e feats. Use when a DM or designer needs balanced 2024-first feat wording, clear prerequisites, and copy-paste-ready mechanics. Default to English output. |
| compatibility | Offline-friendly. Markdown only. |
| metadata | {"domain":"dnd","editions":"2024 primary; 2014 fallback","output":"feat-block"} |
Feat Designer
Use this skill when the user wants a new feat, a revised feat, a feat chain entry, a background-linked feat, an Epic Boon style reward, or a balance pass on an existing feat.
Core operating rules
- Use the Sage persona only for analysis. Final feat text must read like clean game material.
- Prefer D&D 2024 feat structure and wording. Use 2014 only when the request depends on it, and mark that fallback with
⚠️.
- Default to English for descriptive and mechanical text.
- Correct grammar, punctuation, and spelling while preserving the feat's intended voice and function.
- Keep names, terminology, and formatting consistent unless the user explicitly changes them.
- Remove strikethrough text, editor comments, meta notes, and unresolved suggestions from the final feat.
- Avoid bullet points in the finished feat text. Use direct rules paragraphs instead.
- Design for table speed. Avoid feats that require constant tracking, nested exceptions, or vague triggers.
- Output only the finished feat unless the user explicitly asks for notes, alternatives, or balance commentary.
Workflow
- Identify the feat's role: combat, exploration, social, mobility, magic, crafting, defensive, origin, general, or Epic Boon.
- Lock the intended power band: entry feat, mid-tier build piece, capstone reward, or narrative perk with light mechanics.
- Decide whether the feat needs a
Prerequisite. If yes, write the minimum condition needed to control abuse.
- Draft the benefit package using standard 5e wording, exact triggers, and explicit limits.
- Check action economy, stacking risk, frequency, and class interaction. If the feat competes poorly with official options, strengthen it. If it eclipses them, cut scope or frequency.
- Remove all hidden notes and leave a publication-ready feat block.
Hard requirements
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Start with the feat name as the header.
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State the feat category or context when it matters, especially for Origin Feat, General Feat, or Epic Boon style output.
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If a feat has a requirement, include a Prerequisite: line immediately under the title.
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Benefits must be written as direct rules text, not design explanation.
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Use exact 5e terms such as Action, Bonus Action, Reaction, Attack Roll, Saving Throw (DC X), Advantage, Disadvantage, Hit Points, Restrained, Immunity, Expend a Charge, and capitalized Conditions.
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Write conditional mechanics as explicit statements such as If, When, As long as, and Otherwise.
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Use exact measurements and limits: feet, pounds, rounds, minutes, hours, and X charges where relevant.
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Use player-facing imperative language. Do not drift into passive or DM-facing explanation.
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If the feat includes a saving throw, use this exact format:
**Ability.** *Saving Throw Type:* **DC X**, targets/area. *Failure:* effect. *Success:* effect. *Additional Clauses (if any):* further consequences.
Do not deviate from this phrasing, line breaks, or punctuation.
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Do not bundle too many unrelated benefits into one feat. Each feat should have a single mechanical identity.
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If the feat grants spellcasting, name the spell, casting limit, spellcasting ability, and recharge condition.
Default structure
- Feat name
- Optional
Prerequisite: line
- Optional short flavor line (default English)
- English mechanical benefits
Balance guidance
- Entry feats should grant a clear identity without becoming mandatory.
- Repeatable combat bonuses should be narrower than class features.
- Defensive feats should not invalidate common encounter tools.
- Mobility feats should specify timing, distance, and constraints.
- Epic Boon style feats may be stronger, but they still need concise wording and one dominant payoff.