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مستودع GitHub

luau-skills

يحتوي luau-skills على 6 من skills المجمعة من luumenlabs، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.

skills مجمعة
6
Stars
9
محدث
2026-03-19
Forks
2
التغطية المهنية
1 فئات مهنية · 100% مصنفة
مستكشف المستودعات

Skills في هذا المستودع

luau-performance
مطوّرو البرمجيات

Use for Luau performance work focused on profiling hotspots, allocation-aware code structure, table and iteration costs, builtin and function-call fast paths, compiler/runtime optimization behavior, and environment constraints that change execution speed.

2026-03-19
luau-types
مطوّرو البرمجيات

Use for Luau type-system work focused on strictness modes, annotations, inference-aware API design, generics, refinements, advanced type patterns, and Roblox-aware type usage at the type level.

2026-03-19
roblox-api
مطوّرو البرمجيات

Use for Roblox Engine API lookup during implementation: finding the correct engine class or service, confirming properties, methods, events, callbacks, datatypes, enums, globals, and built-in libraries, and verifying parameter, return, and property usage for a known engine task. Prefer this skill when the problem is referential rather than architectural.

2026-03-19
roblox-core
مطوّرو البرمجيات

Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.

2026-03-19
roblox-data
مطوّرو البرمجيات

Use for Roblox persistent data and cross-server state design: choosing between DataStoreService, OrderedDataStore, MemoryStoreService, and MessagingService; designing save and load flows, schema shape, versioning, metadata, retries, quotas, observability, and concurrency-safe coordination across servers.

2026-03-19
roblox-networking
مطوّرو البرمجيات

Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.

2026-03-19